Recent content by TerranHirons

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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Ok, yea that’s my bad, they don’t have it in a5e.
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Right, but evasion is already massively better then shield focus, having to use a reaction means that A) it can only be used once per round B) it cannot be used with any of the reactions based manuevers Considering that action economy is one of the most important factors of balance, having the...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    this just heavily nerfs shield focus as opposed to evasion, which is already stronger then shield focus, i dont see the need for it honestly.
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    yea even if it doesn't feel to strong on paper, it ends up being incredibly survivable. the berserker in my game has aquired the feat that increases the amount of hp you regenerate from each hit dice spent, and a periapt of wound closure. he can spend a hit dice as a bonus action to regain...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    yea im not sure how the ruling for maneuver multiclassing was decided on. it seems really strange how much a single level of fighter gives any class with maneuvers. especially for classes that dont normally get access to fifth degree maneuvers usually.
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    yea i was an o5e paladin player, i was originally kind of disappointed with the changes. however when i finally got around to actually playing the class it seems to be stronger then it was in o5e. First of all, its far easier to gain an increased crit range as a herald in a5e than in o5e, which...
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    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    hey, not sure if this is the place to ask questions, but i have to ask about the mining camp stronghold; it says you increase gold gained by your wisdom, con, or wis score. 1st) is score supposed to be modifier? 2nd) wisdom is mentioned as an option twice, is there supposed to be a different one...
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    Level Up (A5E) Future player options

    While i obviously love the new archetypes and heritages and such, one thing i would love to see in a future product, gpg or otherwise, would be an expanded list of knacks, lessions tricks, etc.. while i do love the ones we already have, i think going back over them with the experience the...
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    Level Up (A5E) A5E Contingency

    reading contingency on both the original pdf and a5e tools it seems to have been unchanged from o5e, casting contingency again ends the previous one, just like it did in o5e. im curious what gave you the idea that it had changed.
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    Level Up (A5E) Swordmage/ Magus

    i sort of agree on the herald base, only, if you're planning to have the magus casting spells through their weapon attacks ala pathfinder it might not be the best idea to have them also have to spend spell slots on exertion. I just imagine that would likely lead to them very quickly spending all...
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    Level Up (A5E) sorcerers evolving manifestation: fire

    the level 12 evolving manifestation for fire needs some work. while i like the idea behind the feature; getting extra resources from your spell slots is a cool idea, unfortunately the implementation is rather lacking.you dont get the manifestation until 12 lvl, your cantrip is dealing 3d10...
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    Level Up (A5E) Sorcerer subclasses

    so first thing i'll say is i really like the sorcerer class redesign that a5e has done, however i feel like the sorcerer subclasses leave a bit to be desired. Compared to what other classes get, or even what they used to get in o5e. Draconist specifically seems very weak, most of their abilities...
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    Level Up (A5E) The Troll Slayers Power level

    The Troll Slayer from the dungeon delvers guide is rather strong compared to other berserker subclasses. Indeed I think it is clearly the best berserker subclass in the game, they get fire damage on all their attacks, unarmed damage increase, reduce the cost of all tooth and claw maneuvers by 1...
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