Succeeding on a Stealth check to become hidden is a method to become unseen. Invisibility spells are another method. Being "unseen" is what grants you advantage.
Personally I lean towards just giving PoB Warlocks "Eldritch Blow", a melee spell attack version of Eldritch Blast and the corresponding invocations - options that don't stack with/effect Eldritch Blast or magic weapons (potentially creating tough tactical choices if the warlock finds a nice...
Past editions and (if I recall correctly) Dragon magazines have presented this in different ways that generally boil down to
(a) *from* the strength of their convictions/commitment to a cause (causing them to lose powers when their conviction/commitment wavers or breaks); or
(b) divine...
Eberron presents gods as divine power that may or may not exist. There are established religions (of many kinds if you include various "Cults of the Dragon Below", which is a collective term for many unrelated cults), with many believers, but no certain proof that gods exist or where they came...
That sounds like either trolling (very uncool) or a gross misunderstanding of crunch vs fluff.
If it defines a bonus or class ability/power/spell, something that boils down to dice rolled or hit points adjusted, thats the crunchy part that developers spend ages analysing and balancing so...
Oh I don't plan on implementing this option *often*, I'm just keen to have a balanced option for suitable moments when it feels right.
I prefer to modify base speed rather than ignoring difficult terrain precisely because some classes have special abilities re difficult terrain and I'm...
So, summarising what the feedback makes me lean toward so far, for characters with a base/"walking" Speed of 30...
You can "hustle" for an extra 10' at a cost of -5 to Passive Perception and no other penalty; or
You can "jog" for an extra 15' at a cost of -5 to PP, provided you make a DC15...
TBH, I totally missed that option!
It was less about timing being *critical* and more about boosting the usefulness of Athletics/Acrobatics plus "running" not being a RAW option.
Totally agree on the limit, just hadn't thought how to implement it. Chase rules limit will do nicely.
Good...
True I don't *need* a hard coded rule, but I do like to be consistent for my players and value the community hive mind for views as to how balanced this option might be, or alternatives that have been tested at other tables.
Plus it satisfies my touch of OCD. :)
I recently DM'd a session that resulted in PCs dashing to and fro around an airship looking for intruders and/or missing crewman after spectral undead attacked their vessel.
I dawned on me that the PHB (p.190-192) rules, covering moving up to a characters Speed and taking Dash actions...
I second Champion for the rank and file Roman Legionary. At their peak they were remarkable for their ability to march all day then build a fortified camp for the night. An endurance excellently reflected by the Champions' Remarkable Athlete ability which gives them a bonus on Constitution...
Do you mean "you're hard to hit" because of the general barbarian AC benefits or is there something in Ancestral Guardian abilities that I miss? Curious because I got the impression AG protects everyone *but* you, which kills the sub class for me. I'd love to learn I was wrong.
ONE tool doesn't seem sufficient to me, since medieval astronomy involved use of multiple tools, including astrolabes and sundials, as well as telescopes. Plus who knows what was used in construction of the astronomically aligned ancient sites like stonehenge.
For simplicity sake though, I'd...