I think when my game gets up and running I'm going to try a variant.
Opportunity attacks are always hits, no need to roll anything but damage.
See how that works.
There were a lot of really interesting, new ideas in the playtest.
I didn't like all of them (proficiency dice make the swingy d20 even worse) but they really tried to be creative and make a good game.
Unfortunately most of that was scoured away by the feedback, because people don't usually...
Interesting perspective.
A) A 20 strength isn't actually super strong. Certainly not Hercules/magical demigod status. A 20 is a +5 versus the average humans at 10 +0. That's actually one of the problems of the 5e cap- you can't actually get very strong (or smart or charming)in a meaningful...
I made a character in a half hour, and a lot of that was looking up spells and how skills work.
3 hours is baffling for someone who's played modern d&d type games.
Unless you're reading the rules while making the character, but then what did you expect?