Great idea, thanks. I'm still getting used to the idea that playing online is something people actually do (and moreso that they record it). I watched some of Critical Role, it's pretty awesome. Getting voice actors to do it is an awesome idea (not just the voice part, but the acting part).
I had an idea to teach some middle school/high school kids in town about D&D specifically and RPGs in general. Are there any good resources out there for helping with that? I've googled and found a smattering of one-off threads and videos about it, but nothing terribly in-depth. I've been out...
Twiddling with skillpoints just meant that the DM had to make the DC's insanely high to actually challenge the people who were skilled, and it meant that if you ever put points into more background-y skills (like, craft, or knowledge), then you were just screwing yourself and the party.... it...
I started off by not scaling it, just because I'd heard it was so hard... but the party was easily trashing the standard-sized enemy groups, so I basically just added 50% to the numbers that were given, and tried not to let too many enemies pile on the same PC.... though when the barbarian...
There's no flanking, and AoO only happen when you leave an opponent's reach, which makes for much less fiddly movement during fights. Generally, this means fights go a LOT faster... and that a battle mat is no longer really necessary.
There's no more infinite twiddling of skill points...
On Saturday I ran a 5 hour session of Hoard of the Dragon Queen. The session writeup is here: http://npf.io/tod/adventure-log/2014/09/06/session1/
My first thought after looking back is - wow, combat is fast! We had seven players and managed to do 6 combats in a little under 4 hours of play...
I've been playing D&D for 25 years, and have played every edition, but I'm out of touch with 5E - haven't kept up with news and forums since the very beginning of the playtest. Now I need to DM Hoard of the Dragon Queen this coming Saturday. Obviously I have the PHB and have been trying to...
Yeah, I was going to do it from scratch in pure HTML/CSS so I don't have to position stuff on top of an image or anything. It's probably next to impossible, but hey, where's the fun if it's easy, right? ;)
Sorry, I didn't make myself clear enough. I meant that I want an HTML version that I can use as a template and populate with values from the PCs in my game.
Anyone have an HTML version of the 5E character sheet? I don't need to be able to edit it in the page or anything fancy, just a static page for display on a campaign website.
Well, that's already taken into account by the huge modifiers the person's already getting. 100' away is -10. That's almost an auto failure. An additional 10' adds -1.... going from -10 to -11 is fairly insignificant. You're just not going to hear them either way.
And that's why the linear...