Celebrim
Legend
italianranma said:Now that I think about it, didn't 2nd ed. have something similar to that? Or was that just encounter distances.
Earlier additions had random encounter distances based on environment, plus a flat random chance of achieving surprise with some 'stealthy' types having a higher chance of doing so. Works well as an abstract system or for when neither party is actively trying to hide, but now that we have a skill system we need some way of handing what result occurs from actively being stealthy that makes sense within the framework of that skill system.
And the current system just doesn't cut it.
I have been using a cludged quasi-exponentional system, but it's somewhat hard to count increments and not at all elegant. At the moment, I'd suggest something like RangerWicket's system as the best solution. I'd like to work on something more nuanced, but I need a break in IRL before I get the chance to do some serious rules smithing.