Hi delph,
Here is my interpretation. Portent replaces the attack roll / saving throw. This means that your portent dice becomes the result of the entire roll, not just one dice. So, if a creature has advantage / disadvantage it does not matter. He does not get to roll dice at all, just uses...
Hey kayman, thanks! I am glad you are finding it useful.
YEP, I have addressed Wildemount (as well as several other updates) in the linked google doc. It's a real pain to update the OP so I haven't bothered.
Hey All. Since we finally got some new subclasses and spells, I updated the guide. I also added in all the new races, and revised some ratings and descriptions based on a few more years of gameplay experience. It's already updated on google drive. I'll work on updating the version in to post as...
Whoops, good catch. Ill add it. Spoilers: looks pretty bad to me unless you have some kind of cheese in mind to take advantage of the movement.\
Also, i think the post is too big or something, because I keep getting errors when I try to update the guide on here.
Totally agree on the boots. I should add them. In fact the whole party should have them eventually.
Id be happy to add vulnerability to the charts if someone wants to tally them up 😁
For concentration and spell levels that’s probably a fair point. Iirc I tried not to give two concentration...
Hey All. Just wanted to let you know that the google doc is updated. Ill eventually get around to copying the changes over here, but the formatting is kinda a pain. In the meantime, just click the link at the top to head over to the google doc.
Hey Robert,
Thanks for the kind words! I am actually in the process of updating the google doc side of the guide now. Once that is done, ill copy the changes over here.
I'm interested in thinking about mystic grappler. Giant Growth is a great starting point. It also gets you "huge" size later on, and the air discipline has a lot of promise since it makes you immune to fall damage.
Other ideas:
Wind Step: Fly up to 70 ft and then fall with your buddy.
Or, be...
Gotcha.
Scorching ray from a level 3 slot (+4 int)
8d6+4 = 31
31 * .6 = 18.6 (slightly optimistic hit rate)
Magic Missile from level 3 slot with +4 int
5d4+5+20 = 35 (and a better damage type)
If your DM allows it and you want to do as much damage as possible, then it would definitely be the...