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TheHand's latest activity
TheHand
reacted to
overgeeked's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
The pointlessness of talking with some people in two parts. Part 1. "It's great that the industry is catering to your tastes. It would...
Saturday at 6:33 AM
TheHand
reacted to
zakael19's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
So can I! Just like @BruceWright though I don't want to have to read very fast at the table, I want to read the bare minimum to...
Saturday at 6:29 AM
TheHand
reacted to
Vael's post
in the thread
Spoilers
TV Shows with Great Endings
with
Like
.
Since this got bumped ... Andor really synched up nicely into Rogue One, and served as a solid ending to itself. Would I love to see...
Saturday at 5:54 AM
TheHand
reacted to
Bae'zel's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
I quite like the idea of going back to 4e's Fortitude, Reflex and Will. Pairs up "popular" saves with "rarer" ones. Fortitude...
Saturday at 4:32 AM
TheHand
reacted to
Arilyn's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
Yes! I couldn't wait to bring Wyvern Songs to the table. It does delight and no sense of being weighed down. Hole in the Oak from...
Saturday at 4:14 AM
TheHand
reacted to
BruceWright's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
I think we’re looking at a bit of a pendulum here. Back in the days of early D&D, descriptions were brief and mostly mechanical...
Saturday at 4:13 AM
TheHand
reacted to
zakael19's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
I'm reminded of opening up the generally solid Neverwinter Campaign Setting and trying to figure out why it starts with like 30k years...
Saturday at 4:12 AM
TheHand
reacted to
Scott Christian's post
in the thread
Why do we need thieves??
with
Like
.
This was questioned in another thread. You could say the thing about any class. You don't need a paladin, you only need a cleric. You...
Saturday at 4:10 AM
TheHand
reacted to
Thomas Shey's post
in the thread
Why do we need thieves??
with
Like
.
There are certainly characters who have skills and sometimes powers (Obfuscate for example) that lean into that.
Saturday at 4:10 AM
TheHand
reacted to
Bill Zebub's post
in the thread
Why do we need thieves??
with
Like
.
Pondering this thread, it occurs to me that there are a bunch of separate questions: Do RPGs need thievery mechanics? Do we need...
Saturday at 4:08 AM
TheHand
reacted to
CleverNickName's post
in the thread
Why do we need thieves??
with
Like
.
I love skill-based systems. Class-based systems have their charms too, I'm not hating on them or anything...I just think skill-based...
Saturday at 4:07 AM
TheHand
reacted to
GrimCo's post
in the thread
Why do we need thieves??
with
Like
.
I'll take WoD as example of skill system. Combat is skill. Magic is skill. So is stealth, subterfuge, larceny etc. And while you get...
Saturday at 4:06 AM
TheHand
replied to the thread
Battletech Public Playtest Thread
.
I think we must have less patience in our games, maybe because we don’t get to play so often. Even a couple SRM-6’s makes us squirm...
Saturday at 4:06 AM
TheHand
reacted to
Micah Sweet's post
in the thread
New Star Trek Movie Coming From D&D Movie Creators
with
Like
.
My big question here is where this new story would fit in the Trekverse. I also share @Morrus 's concern about tone. Trek can be a lot...
Saturday at 4:04 AM
TheHand
reacted to
MGibster's post
in the thread
New Star Trek Movie Coming From D&D Movie Creators
with
Like
.
It's like throwing in a "The Trouble with Tribbles" in the original series. Great episode, but maybe not great all the time. I am...
Saturday at 4:04 AM
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