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TheHand's latest activity
TheHand
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Is 5E better because of Crawford and Perkins leaving?
with
Like
.
5e tries to sound like it’s written in natural language, but there is a very specific functional technical logic to its phrasing. This...
Nov 22, 2025
TheHand
reacted to
Umbran's post
in the thread
Anticipatory Grief (...and transitions)
with
Like
.
Celebrating the wins... We have a telehealth consult with an oncologist later this week, which might move us forward more quickly...
Nov 22, 2025
TheHand
reacted to
darjr's post
in the thread
Zork 1-3 going open source
with
Like
.
I played Zork on so many different platforms including teletype. This is about time...
Nov 22, 2025
TheHand
reacted to
innerdude's post
in the thread
What is/are your most recent TTRPG purchase(s)?
with
Like
.
Daggerheart. ** Squee! ** :)
Nov 22, 2025
TheHand
reacted to
Vilegrimm's post
in the thread
What is/are your most recent TTRPG purchase(s)?
with
Like
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I've picked up Dragonbane, Mutant: Year Zero and Forbidden Lands for some good reading, and to try out with my weekly gaming group.
Nov 22, 2025
TheHand
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Is 5E better because of Crawford and Perkins leaving?
with
Like
.
For a game meant to offer essentially infinite replayability but is still a game, having a best option runs counter to the design goal.
Nov 22, 2025
TheHand
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Is 5E better because of Crawford and Perkins leaving?
with
Like
.
Whenever there is a "best" you know the design is flawed.
Nov 22, 2025
TheHand
reacted to
Staffan's post
in the thread
Why do we need thieves??
with
Like
.
More that I want something similar to 4e's roles. In 4e, you likely wanted a healer leader in your party. But that leader didn't have to...
Nov 22, 2025
TheHand
reacted to
MacDhomnuill's post
in the thread
Battletech RPG
with
Like
.
I would love a traveller rules set made specifically for Btech, the only real change I would make is switching die mods to TN mods and...
Nov 22, 2025
TheHand
reacted to
Fenris-77's post
in the thread
Best practices for easy-to-run modules [+]
with
Love
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I spend a lot of time on layout to try and make my adventures as easy to run as possible. One thing that I think is helpful there is to...
Nov 21, 2025
TheHand
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
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I have always longed for scalable monsters. One thing I hate is how a deadly foe is suddenly trivial once you've gained a few levels...
Nov 21, 2025
TheHand
reacted to
Reynard's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I don't know if we knew this already, but I just saw that the Fantasy Grounds core rules for Daggerheart will be $59.99. Some folks are...
Nov 21, 2025
TheHand
reacted to
Christian Hoffer's post
in the thread
Daggerheart To Release Official Hope & Fear Expansion
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Like
.
Darrington Press has announced the first expansion for Daggerheart, which adds four new subclasses, a new domain, and several other new...
Nov 21, 2025
TheHand
reacted to
kronovan's post
in the thread
Battletech RPG
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Like
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I own MW2, 3 and ATOW and have run MW2 and ATOW campaigns. I've had much better results GMing the BT verse using Cepheus Engine (open...
Nov 21, 2025
TheHand
reacted to
RenleyRenfield's post
in the thread
Battletech RPG
with
Like
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Honestly, this is the right answer pretty much. No need to mix since switch is from roleplay to wargame. My post above is just...
Nov 21, 2025
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