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Thomas Shey's latest activity
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
I do have to point out that in the superhero genre, some degree of what could be classed as "disruptive behavior" is actually pretty...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
I think at least one of us confused my point. Metacurrency awards are good at representing frequency, which seems like what you're...
Aug 20, 2025
Thomas Shey
reacted to
TwoSix's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
The "I have certain scenes prepped, and I will introduce massive friction if the players attempt to go in any other direction" is...
Aug 20, 2025
Thomas Shey
reacted to
TwoSix's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I don't consider that railroading. Lots of games have limited premises that require buy-in by the group. An expected, planned finale...
Aug 20, 2025
Thomas Shey
reacted to
prabe's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
I expect that thread's going to be about as useful as the other forty-nine million times the topic's been discussed here, it'll be a...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
They stretch across at least two genres, same way the Punisher does. Note that the distinction between the Black Widow and and some spy...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
I do have to note you've ignored one traditional case in games for this genre: Ben's player is paid upfront with extra character build...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
There were actually some problems for prior editions of Hero in this regard. The killing damage system could produce very low stun, but...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
Yeah, as I commented when the I made my original Disadvantage system, I knew there were people I played with that, even though they were...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
I think there's matters of degree there, especially with people who have any lean into "play to win" at all.
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
Notice I said "passive", as in, "not taking up actions." Also as I recall, it didn't work a lot even for characters avowedly good at...
Aug 20, 2025
Thomas Shey
reacted to
Umbran's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Who decided that a game was "meant to have arguments", and how did they make that determination? Well, when you can clearly tell us...
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
There's a reason I call those people-with-powers settings rather than superhero ones.
Aug 20, 2025
Thomas Shey
replied to the thread
What makes a successful superhero game?
.
Oddly enough, its not really a deconstruction (except to the degree Omni-Man is a dark Superman, but then, those are a dime a dozen...
Aug 20, 2025
Thomas Shey
reacted to
payn's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Not always, and I wish folks wouldn't make such blanket assumptions. A linear adventure can encompass far more than that. Often, there...
Aug 20, 2025
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