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Thomas Shey's latest activity
Thomas Shey
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Or sometimes more than it really can.
Tuesday at 9:08 PM
Thomas Shey
reacted to
prabe's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
It's plausible that tuition becoming so expensive that practically no one can afford it without scholarships, grants, or loans (or other...
Tuesday at 9:07 PM
Thomas Shey
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Maybe that poster is assuming the same DCs are used? A DC 16 on a d20 is (approximately) equivalent to a DC 13 on 3d6. Both are only...
Tuesday at 9:05 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
There's a reason that some D20 games that use a 20 as a crit (I think D&D 3e might have done that, but its been a long time) have a...
Tuesday at 9:05 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
There are dice pool games that do that. The traditional Star Wars, WEG D6 style games did. You just have to want to play with the...
Tuesday at 9:00 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Eclipse Phase can. Because of the way its special and critical results are calculated, you can very much end up with an average roll...
Tuesday at 8:56 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I think that's true as a one-off. I think people can start to very much notice it if its repeated over time (say, as a modifier for a...
Tuesday at 8:47 PM
Thomas Shey
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I understand that some people have a hard time wrapping their heads around the math of normal distributions, or they just don't like it...
Tuesday at 8:45 PM
Thomas Shey
reacted to
dbm's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I can totally understand that. One of the tools in GURPS is a set of general difficulty modifiers, so you can just think about how...
Tuesday at 8:45 PM
Thomas Shey
reacted to
dbm's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
First, let me put my cards on the table as a person who really like triangle and bell-curve distributions. In my opinion, it’s not...
Tuesday at 8:44 PM
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
Any combat system that A) Doesn't have a lot of meaningful decision making and B) Doesn't supply a lot of different outcome results will...
Tuesday at 8:42 PM
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
The problem in this sentence is you're using "unwilling" when "unable" is just as likely to apply, and I don't think the loading on...
Tuesday at 8:40 PM
Thomas Shey
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
In my experience, the play of Marvel Heroic RP/Cortex+ Heroic involves a lot of plot points being spent and earned; many more than a...
Tuesday at 8:37 PM
Thomas Shey
reacted to
zakael19's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It's not my rule, I'm just sharing how quickly the decision making tends to flow at my tables; without counting clarification questions!
Tuesday at 4:51 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Yeah, its essentially the same problem a lot of people have with not-easily replaced consumeables.
Tuesday at 4:50 AM
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