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Thomas Shey's latest activity
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
While you're not wrong, as with most such things "Matters of degree matter." You can make an argument that to what degree they do is...
Yesterday at 6:09 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I dunno; you still have to do some addition during the resolution process (i.e. roll the D20, add the +2, see if it makes the DC). The...
Yesterday at 6:00 PM
Thomas Shey
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
VTTs have definitely changed the calculus for how picky we can be about the people we game with. I mostly only play live, so the...
Yesterday at 5:36 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
The problem with narrow skills even from a realism POV (and admittedly GURPS tries to address this with defaulting) is many skills are...
Yesterday at 5:32 PM
Thomas Shey
reacted to
Staffan's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Sure, you could make a game where the skill values overpower the RNG in most cases. Just taking some numbers off the top of my head, you...
Yesterday at 5:26 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I guess. I just don't think "your skill is 80 and you have a 10% penalty because of X" is notably harder to understand there.
Yesterday at 5:24 PM
Thomas Shey
reacted to
Scott Christian's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
No offense, I am not sure it's a win or lose thing. It's a situation where, I believe, the OP learned that the definition of...
Yesterday at 2:51 AM
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
That's fine; that's your choice. I just think acting like its a choice on their part is in some cases pretty off, and you shouldn't do...
Yesterday at 2:50 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
A functional but kind of klunky way to represent a way for post 100% skills to have function besides increased special and critical results.
Yesterday at 2:48 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Most percentile systems don't ignore those things (though baking in armor penetration into the to-hit is largely a conceit of D&D...
Yesterday at 2:43 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Maybe not, but again, something has to convey the degree of edge one (or one's opponent) has in a combat exchange, and that's one of the...
Yesterday at 2:40 AM
Thomas Shey
reacted to
billd91's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I don't think linear systems are any more prone to over-relying on random chance than non-linear ones - if you're using a random...
Yesterday at 2:39 AM
Thomas Shey
reacted to
mamba's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
ah yes, doubles as crits, if you go by the total it still is all over the place, did not consider that case / their total for this. The...
Yesterday at 2:37 AM
Thomas Shey
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
OK, just looked it up. Their initial movie is hilariously pointed.
Yesterday at 2:36 AM
Thomas Shey
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Regarding looking up your name--mine is both short enough and not obscure enough, that barring a qualification (say, adding "rpg" to the...
Tuesday at 9:12 PM
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