Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Thomas Shey's latest activity
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
That's why I asked where you're trying to draw the line.
Yesterday at 8:56 PM
Thomas Shey
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Just trying to approach things methodically. I know threads drift and that's fine. I just don’t want everyone to burn themselves out on...
Yesterday at 8:56 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I don't either generally. Ah, but in the case I was describing they have both Dodge and Block, and they're both different mechanically...
Yesterday at 8:56 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Are you trying to keep it down to things like just die resolution and the like? Because I tend to think degree of skill...
Yesterday at 8:50 PM
Thomas Shey
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I think the argument for sci-fi there is pretty clear. A lot of sci-fi settings have a lot of different kinds of vehicles, more even...
Yesterday at 8:48 PM
Thomas Shey
replied to the thread
The 5 'Tiers' of TTRPG Publishing
.
I'm a little curious how many companies there are that land in Tier 2 with Paizo there. I'm assuming Tier 1 is a group of one.
Yesterday at 8:46 PM
Thomas Shey
reacted to
Deset Gled's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Well, to be fair, discussions like the Ryan Dancey announcement, AI art found in books, and AI DMs are all separate discussions worthy...
Yesterday at 8:35 PM
Thomas Shey
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Probably not useful. Talking about using AI to help plan campaign events and talking about using AI image generators to create token...
Yesterday at 8:35 PM
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
I'd think (but could be wrong) that what they're suggesting is VTTs can allow you to be more picky about who you play with, because...
Yesterday at 8:19 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I dunno, man. Unless you just assume all the vehicles are mostly operating themselves, you're going to still have cases where, say...
Yesterday at 8:17 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I think I'd have to disagree at least as broadly as you put it here. As I've noted, in my younger days I was both a fencer and a...
Yesterday at 8:11 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I can sympathize with the position--but like I said, you can only lump skills so much before its starts to feel "off" to me. That...
Yesterday at 8:06 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Some of its just perceptual speed as much as anything else. I can handle most dice resolution methods without too much of a struggle...
Yesterday at 6:25 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Oh, I'll freely admit some die resolution systems are easier for me than others. And some is intrinsic and some is experience. Reading...
Yesterday at 6:13 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Oh, yeah. And the fact that probability doesn't have memory, which some people fall into thinking it does, even if just subconciously.
Yesterday at 6:10 PM
Top