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Thomas Shey's latest activity
Thomas Shey
reacted to
Reynard's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
That's nice: being already involved in a discussion, when suddenly the owner of the thread changes and poof, it is gone forever.
Tuesday at 2:30 AM
Thomas Shey
replied to the thread
Storypath Ultra and Curseborne
.
I'm guessing that's the culmination of "Okay, maybe this wasn't the best idea after all." (Though now I'm wondering why I haven't got a...
Mar 2, 2026
Thomas Shey
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Well, as some of this discussion has shown, how "meta" a currency or resource is not only varies from game to game, it varies in the eye...
Mar 2, 2026
Thomas Shey
replied to the thread
Today I learned +
.
That's why the term "apologist" is not usually used in a positive way.
Mar 2, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
Let me try to clarify. You have a lockpicker who tries to pick a lock. Is it obvious up-front that its difficult? In many cases...
Mar 2, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
No, I was assuming the lockpick attempt just conveyed how difficult it was; I'm not assuming the "difficulty" changed by what they rolled.
Mar 2, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
Well, honestly, with trivial and regular skills without intense time pressure, its bound to be.
Mar 1, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
It makes more sense with some skills than others. I tend to find it follows better with perception-type skills than most others.
Mar 1, 2026
Thomas Shey
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
And part of the problem is that most game systems only model success/failure, but not false positives or false negatives, and certainly...
Mar 1, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
Well, at least as far as single approach/skill use, it could well be that the lockpicker after he's tried goes, essentially "This is a...
Mar 1, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
Oddly enough, even the Hero System does this, though not quite in that flat a way; most tasks get a bonus for taking more time, and as...
Mar 1, 2026
Thomas Shey
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
With a flashback mechanism, that's always going to be an issue with people who are bothered by that sort of thing. Given where that's...
Mar 1, 2026
Thomas Shey
replied to the thread
Storypath Ultra and Curseborne
.
Oh, they're both straightforward. 1. Momentum as a group resource. I've just never seen a group I played with where that wouldn't...
Mar 1, 2026
Thomas Shey
replied to the thread
Storypath Ultra and Curseborne
.
I'm in the weird position that I find Storypath interesting, but have a couple parts of it I just don't entirely buy into. Mind, both...
Mar 1, 2026
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
Well, notice my feelings on the second part are less strong than the first. Like I said, it just makes my brain itch in a bad way, but...
Mar 1, 2026
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