Recent content by threefallentrees

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    Special abilities as skills?

    I've done the rogue sneak attack as a skill thing, but modelled after Iaijutsu Focus in its bonus dice (well, actually what I did was fold IF and SA into a single skill...) My mechanic had Sneak Attacks doing (check/3)-4 d6 damage, and IF attacks doing (check/5)-2 d6 damage. So, each type of...
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    New classes and new rule for Thiefy campaign...

    KO You might want to adopt, for knocking people out, the d20 Modern massive damage rule(and the whole damage system with it, probably): If a character takes his Constitution or greater in damage from one hit (in one round?) then he Fort saves vs. damage dealt or drops to -1hp. This isn't...
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    Paladin as Prestige Class

    I believe Andy Collins has a version of the prestige paladin at his website. You might want to take a look.
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    Alternate Weapon Proficiency Systems

    weapon groups I have a similar thing, though mine makes the Weapon Proficiency feat less effective. These rules assume a fairly cinematic campaign, where warriors often snatch up the dropped weapon of their foes and wield it as if they had grown up with one in their hands. The rules work this...
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    Cursed Items

    What? What gave you this idea? If you're talking about the blurb on DMG231 about cursed items, observe that it says "whevever you roll for a magic item..." The chance for a magic item being cursed is only in place for random treasure. If item creation had a chance to backfire, that would be...
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    Construct-A-Blaster: How to Construct a Blaster

    Fantasy Blasters? What? Here's a thought: blasters for your cinematic fantasy d20 game. Premise: The world is charged with magical energy. This energy can be harnessed in various ways. Premise: This harnessing can be mechanized, particularly by means of certain rare substances, including...
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    Help me establish a low magic setting

    Having looked at your webpage, I notice you have an experience cost for spellcasters to level. While I don't like this mechanic, I have a suggestion to clean it up: "To gain a level in a class that increases your caster level, you must pay 100xp per caster level gained. Half-caster levels...
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    Prestige Class magic balancing

    This, to me, doesn't look like a PC class at all - much like the Candle Caster, the emphasis on item creation makes for a class that's a little less than adventuring-worthy, but would make an excellent ally who hangs out at home most of the time, accumulating XP through manipulating college...
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    Alt Sorceror Plans

    What this all boils down to is that the flavour of spells in general, and the sorcerer class in particular, are ill-matched to the mechanics. I never liked the idea of various trivial material components that were such that they only provided observers a good way to identify spells. That was...
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    Mythic Fantasy Campaign, needs player/playtesters

    Hi. I've been developing a mythic fantasy setting for the past few months, and the time has come to begin a game with it. I'm applying a few rules tweaks, so I'd like players who are willing to comment on mechanics. Here's the call I sent out to the Planescape mailing list: If you're...
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    Replacing Divine casters with...

    I'd reword that limit thing to something like this, and apply another prereq, just for logic's sake: Divine Lore Preqs: Feat: Skill Focus in Knowledge (Religion or Nature) Skills: 5 ranks in the same skill Spells: Ability to cast spells. Benefit: Pick a number of spells equal to your Wis...
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    How would you do Clerics in the Modern Day?

    Consider examining what Dominion Games has done with the priest. Instead of being a god-worshipping spellslinger, the Dominion priest is more of a miracle worker/prophet, which comes out looking very mythic and closer to the priestly archetype than, IMO, the D&D priest does. The way they do...
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    Fiddling with haste

    I disagree; the reason a hasted fight (for the purpose of this discussion, I'm speaking as if the characters are in some kind of speed-time bubble, rather than both independently moving faster than those uninvolved; that doesn't change anything but makes my wording cleaner) would end sooner is...
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    Spell DC modified by level

    That still breaks down rapidly at high levels, and even at mid levels it makes every spell have the DC of approximately the highest-level spell the character can cast. This makes even low-level spells as threatening, from a save standpoint, as hellballs and vengeful gazes of god. This isn't...
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    Epic Level Stats

    Maybe feats. You could even have feats that *emulate* high ability scores, without actually creating them. Concult thte d20 supers games for those ideas; I've seen them being discusses in the Systems Games forum and they seem interesting.
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