Recent content by touc

  1. touc

    D&D General DnD One Piece Homebrew: Armor Class

    First post, welcome to the community (it's a wonderful one). So, caveat. Modifying rules when you've never DM'd isn't a definite "don't do it" (the creators dating back to the 1970s said the rules are guidelines and if you want something changed, then change it), but there is an underlying math...
  2. touc

    D&D General When did Kwalish go from Human to Gnome?

    Interviews with the artifact's namesake Tim Kask gives some clues, though he never actually says what Kwalish was. Most of this is taken from his years-long Q&A on the Dragonfoot forums: Kask was a first employee and early and prominent editor for O(School)D&D back in the 1970s-1980s (he was...
  3. touc

    D&D General What character sheets do you use and what do you put on them?

    3/4 of my gamers literally put lamination on their default D&D sheets so they can dry erase hit points (and in case anything spills). Our 4th uses D&D Beyond which has only failed us once (internet failure) and is (mostly) great because at a touch of a button he's got spell descriptions, etc...
  4. touc

    D&D General Alternate firearms rules (input needed)

    Here's what we're currently using for our Skull and Shackles pirate campaign. The purpose was to simulate how firearms can be awesome when used (as in real life) in the first volley but not for a melee. They're not meant to mimic anything and meant to stand alone as a unique item. The "exploding...
  5. touc

    D&D 5E (2024) Tremorsense and Incorporeal Creatures (Movement)

    This is consistent with the D&D 5E SRD, which clarified: Tremorsense can’t be used to detect flying or incorporeal creatures. An incorporeal creature "has no body." In essence, it has nothing that would cause a vibration in the ground or otherwise create the movement necessary for an ability...
  6. touc

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The author's points are taken mostly from a financial one. He sells a product rooted in enhancing and modifying monsters from official product whereas the average DM can do anything they want. If I want to "pretend" the Guard Captain actually only has a 14 STR to keep it real and the extra +2...
  7. touc

    D&D General What You're Missing with Torches in B/X D&D

    Summary if you don't want to watch the full video. In general order: OP Question (can we port the above points to later editions like D&D?): The morale, reaction, and wandering monster roll exploits are no longer set rules but totally discretion of the DM There's fewer adventures (in my...
  8. touc

    D&D General Any Dungeons/Adventures Recommendations (Netheril)

    Crucible of Chaos (Paizo, D&D 3.5, levels 8-10). It's about finding a flying city that crashed long ago (and possibly, if the DM wants, extending homebrew adventures to make it fly again). I ran this as "filler" in another campaign, easily converted.
  9. touc

    D&D 5E (2014) What is your favorite encounter site or dungeon from an official module?

    Strahd's Castle itself (Curse of Strahd, obviously). Not sure rehashing material from an older edition counts, but it's just a creepy romp into one of the most amazing 3-D maps ever generated, whether you're trying to survive Strahd stalking you or simply exploring during the day and going...
  10. touc

    D&D General Dwarven adventures recommendations

    I never did and ended up making up my own Deep Roads adventure based on the original Dragon Age video game, removing the endless battles that video games have, waiving the travel times with a montage, focusing on the creepy lore (some of the best in any RPG, hands down), increasing RP chances...
  11. touc

    D&D General A Rant: DMing is not hard.

    Let us not forget "many are called, few are chosen" (Knights of the Dinner Table, a statement about the gamer Dave Bozwell who occasionally gets the urge to step behind the screen and always does a cringe-worthy job by making the adventures all about his former characters), and the game store...
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  13. touc

    D&D General A Rant: DMing is not hard.

    That plus this sums it up. Yes, fundamentally, it's actually easy to do. That's what D&D marketed to the 11-year-old me with a reprint of the Red Box and a preface by Frank Mentzer: "And it’s not hard. It takes a little reading and a little thinking, but most of all, it’s fun. It’s fun when...
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