Recent content by tvar

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    Do all wizards have all cantrips at 1st level?

    Except both OAs and charges require basic melee attacks.
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    Wizard Spell per day?

    No, the retraining rules only allows you to replace powers with other powers of the same or lower level. (You can, however, replace low tier feats with higher tier feats.) So you can't get rid of your first level powers by just retraining as soon as higher level powers become available. You'd...
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    How do you reduce treasure accounting

    That's what my group does. Just to elaborate, the DM sends out a list of all the items we obtained last session, and calculates the gold everyone gets for selling everything. We are then allowed to "buy" back any items we want to keep at their selling value. I like the system because it...
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    E6: The Game Inside D&D (with PDFs!)

    No, they have caster requirements as well. According to the SRD: Clay requires CL11, Flesh CL8, Iron CL16, Stone CL14. Not to mention the spell prerequisites which may or may not exist in the E6 world (they are basically crafted just like magic items). I am personally thinking about this from...
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    E6: The Game Inside D&D (with PDFs!)

    Another question... What do you typically do for undead and golems (and any other creatures brought into being by magic)? Do you usually just omit them, or do they exist by some other esoteric means? I'm just curious since they are pretty staple D&D monsters.
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    E6: The Game Inside D&D (with PDFs!)

    Say, how do you calculate average party level? Is it just 6 (once everyone reaches 6), or do you take feats into account the same you you do for CR...?
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    E6: The Game Inside D&D (with PDFs!)

    Well, it would be impossible to find one in E6 (or E8)... :) For those who don't know the specifics about Artificers, they basically are able to use a UMD check to "emulate" any spell prerequisite when creating magic items (DC is 20 + caster level of the spell). This doesn't really cause...
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    E6: The Game Inside D&D (with PDFs!)

    Right, I am definitely not planning or toning down the Dragonmarks in any way. I like the fact that a lower powered campaign makes the marks more powerful (and also more desirable for PCs). My question is whether or not an Artificer can/should be able to emulate these spell-like abilities for...
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    E6: The Game Inside D&D (with PDFs!)

    Have those of you who are trying E6erron (or E8erron) given any thought to Artificers emulating spell prerequisites for magic items? Do you think you would allow them to use UMD to emulate spells higher than the highest level normally cast? While it sounds easy to say "no" to that, what about...
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    E6: The Game Inside D&D (new revision)

    I was looking for this rule in the DMG and couldn't find it. Does anyone have a page number? I mean, I think I can figure it out. These are the same points as used to buy attributes, right? So if you are LA0 you get 32, if you have LA1 you only get 25, etc. Is that how this variant works...
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    E6: The Game Inside D&D (new revision)

    rycanda, can you (or anyone really) give some of your thoughts about what some of the difficulties are for adapting E6 for some other "sweet spot" other than level 6? I was personally thinking of trying it out for level 12 (yeah, it's much more powerful than 6, but I actually enjoy play a lot...
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