Recent content by Ulorian - Agent of Chaos

  1. U

    D&D General Weapons should break left and right

    Gotcha. Sorry for putting words in your mouth! I wandered across this thread and noticed a few folks badmouthing your idea before even thinking about what it was they were badmouthing. Honestly, I was not 100% on board with your idea either but I dislike the sort of reactionary 'thoughts' that...
  2. U

    D&D General Weapons should break left and right

    I assume that you missed this response of mine before you made this statement?
  3. U

    D&D General Weapons should break left and right

    Err... I would prefer that someone disagree with me. You can do that in a respectful way though! When you don't, I'll let you know. That's all that's happened here, nothing more.
  4. U

    D&D General Weapons should break left and right

    My bad, I introduced software development speak. It basically means designing from scratch, or starting fresh. https://en.wikipedia.org/wiki/Greenfield_project
  5. U

    D&D General Weapons should break left and right

    I do like a counter opinion. What you were doing was just thread crapping. You're being a lot more communicative now. Progress! I am not the OP. I don't even love the OP's idea, partially for the reasons you presented (which you did in a pretty juvenile way, hence my response). I actually...
  6. U

    D&D General Weapons should break left and right

    Not sure what you're getting work up about. Take a deep breath, take a walk outside, let your toes touch the grass. No one is attacking you or anything you believe in. Relax.
  7. U

    D&D General Weapons should break left and right

    That's not at all the point. I think the angle here is to add verisimilitude without affecting game balance. If you have something constructive to add, great. Your post was not constructive though.
  8. U

    D&D General Weapons should break left and right

    A few issues have been pointed out in this thread. Still think this is the kernel of an interesting idea though.
  9. U

    D&D General Weapons should break left and right

    This doesn't mean that this is a bad idea. It's just a bad idea when implemented in a system where spellcasters have an existing advantage. Not sure I love this concept, but it is something to contemplate in a greenfields game system.
  10. U

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    That's all sensible. What you're missing is that the way you make your points doesn't acknowledge anyone else's positions, which is effectively telling others I don't care what you think and your opinions don't matter. You're effectively attacking others when you post, but I don't think you...
  11. U

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    For sure. But if it's not of value for you doesn't mean it's not of value for the game in the greater scheme of things. That seems to be a hole in the position you're taking. It kind of feels like you're putting your own needs, desires and biases ahead of everyone else's. Actually, more than...
  12. U

    Pineapple Express: Someone Is Wrong on the Internet?

    Refinishing the dining room table?
  13. U

    What constitutes a "hit" in your mind?

    That's quite a misanthropic take! Sorry this was your experience.
  14. U

    D&D General Why do good monsters exist, from a game design standpoint?

    They don't work in the way you think they work though I'm afraid.
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