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VLessa's latest activity
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Who gets to say what and when… that’s a rule. So if the conversation that is the game is happening, then rules are being used.
Thursday at 1:38 PM
V
VLessa
reacted to
Hriston's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I think story, as it's used in this article, means a broad outline of the expected fictional content of gameplay, so the "story" of D&D...
Jan 28, 2026
V
VLessa
reacted to
Blue's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I think this is just a terminology issue I'm not understanding, not a problem with the article, but for the life of me I can't...
Jan 28, 2026
V
VLessa
reacted to
Cergorach's post
in the thread
Worlds of Design: Story vs. Gameplay
with
Like
.
I kind of think it "depends", there is no formula for a good game, otherwise companies like EA and Ubisoft wouldn't be in so much...
Jan 28, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
Ironsworn Actual Play
with
Like
.
So two members of my longtime gaming group needed a game for our Monday night session via Discord when another game was placed on hold...
Jan 28, 2026
V
VLessa
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I thought the same thing, especially when the situation the GM is describing, the setting backstory, and the actions the players decide...
Jan 24, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I agree with this. I enjoy GMing, or playing, a RPG session - generally I enjoy it a lot! And a significant part of my enjoyment is...
Jan 24, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I was struck by this post. There can't be a RPG without "fiction": shared imagination is core to RPGing. Funny hats, voices and other...
Jan 24, 2026
V
VLessa
reacted to
Malmuria's post
in the thread
What makes a game OSR?
with
Like
.
Popular non retroclone OSR systems would be The Black Hack, Mork Borg, Into the Odd, Knave, Cairn, Shadowdark, 5 Torches Deep...
Jan 24, 2026
V
VLessa
reacted to
MacDhomnuill's post
in the thread
What makes a game OSR?
with
Like
.
Hot Take: the marketing makes a game OSR. The slightly spicier hot take: OSR games tend to be structured around an imagined (mostly...
Jan 24, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It seems to me that there may be a profitable distinction to be made between: 1. We are creating story with planned direction - 'OK in...
Jan 24, 2026
V
VLessa
reacted to
Basic Expert's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I believe this is true even in more narrative or "story"-based games, like Fate, Quest, PbtA, Sorcerer or what have you. These games...
Jan 23, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The thing about “Be a Fan of the Player Characters” that always seems to get glossed over in these discussions is that a) every game...
Jan 20, 2026
V
VLessa
reacted to
HeroineIs's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I’d say modern TTRPG mechanics usually focus on streamlining play, giving players narrative tools, or adding emergent gameplay. Things...
Jan 20, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The difference is that someone can externally verify if you are following game mechanics because they are procedural. "Be a fan of the...
Jan 20, 2026
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