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VLessa's latest activity
V
VLessa
reacted to
pemerton's post
in the thread
Mythic Bastionland actual play
with
Like
.
I GMed a session of Mythic Bastionland this afternoon, with my regular group. I introduced it to them as a game of weird questing...
Today at 3:06 PM
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Is that meant to be Mythic Bastionlands? If so, and if you have play experience - or other ideas about the game - feel free to post in...
Yesterday at 5:30 AM
V
VLessa
reacted to
overgeeked's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
The [+] is to keep things positive and prevent arguments about Fabula Ultima and more narrative-focused or video game-inspired RPGs...
Friday at 6:14 PM
V
VLessa
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, vive la différence, right? For people who like the detail and crunch, it's not unnecessary. It adds to the experience. Ideally...
Friday at 5:36 PM
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All else being equal I'd agree with you - but there's something to be said for rough edges in places; I wouldn't want e.g. Call of...
Friday at 5:36 PM
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah, I can't agree with that. Like at all. I can't fathom someone approaching a new game, whatever it's type (TTRPG, videogame...
Friday at 5:23 PM
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Isn't it though? If I want to get to the same result, theme and intentionality-wise, making a simpler, faster and intuitive calculation...
Friday at 4:53 PM
V
VLessa
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I find the hill diers numbers to be over-exaggerated. They do tend to be loud in social spaces I give you that. Though, you give away...
Friday at 4:14 PM
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Perhaps I wasn't very clear. I didn't really speak for unified or separate mechanics. My point was about qualities like simplicity...
Friday at 4:02 PM
V
VLessa
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Ancient or modern, I think bespoke subsystems are great. Focused mechanics meant to do a specific thing to enhance play in that domain...
Friday at 3:53 PM
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I agree with your overall message here. But, at the same time, I also think "modern" can, sometimes, mean better*. And there should be...
Friday at 3:49 PM
V
VLessa
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This largely about how folks use them. There isnt anything inherently wrong in pointing out classic design vs modern. Though, folks tend...
Friday at 3:31 PM
V
VLessa
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
By this logic, you can intermingle chess, Monopoly, and Settlers of Catan and say, "just use the rules for the game you want," and have...
Friday at 3:06 PM
V
VLessa
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
The evidence that I simply don't like modern rules and concepts continues to mount...
Friday at 3:00 PM
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Didn't read the whole thread but "modern" rules and concepts for me is everything that came after the traditional, GM-driven way of...
Friday at 2:54 PM
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