so, i was going through some marshal stuff for an npc i'm statting for my next session, and i noticed one of the options for the 11th level expedition leader marshal says:
now obviously that ally just gets a 10 foot speed boost. that's pretty good. but...it says INCREASE. so each time an ally...
a few months ago while in the feywild, the party met a feystag - one of a mated pair (the other had fallen under the charms of an unseelie nymph). the one they met was helen, and the male was charlie.
as helen made her plea, i made the horrible mistake of calling him fey charlie.
we laughed...
i find it hysterical that you've managed to instill the fear of god in your party so much that they legitimately think they'll need the LEVEL 16 FIGHTER KING to DRIVE CREED INTO THE OCEAN to kill him
RAW, i don't think that works, since the enemy isn't doing anything - YOU'RE the one who's acting. thus, the enemy isn't entering anything. this is usually how effects like spirit guardians work, anyway (which is also why they specify the effect procs if a creature starts their turn in the...
extra attack specifies that it only works on your turn. thus, readied attack actions are only ever one attack, because they are not on your turn.
it is, however, still essentially a free attack, which is still solid.
EDIT: i just saw your "my turn" situation. im not really sure that could...
frangibles, yeah.
"Pistols put holes in people. Rifles put holes through people. Shotguns, at the right range, with the right load, will physically remove a chunk of $#!% off your opponent's body and throw that $#!% on the floor!"
well, swat teams largely like them for breaching doors and the variety of ammo types (especially less-than-lethal) that can be fed into them. their stopping power in close quarters is definitely part of it though.