It was funny seeing wild magic in action after Pathfinder. We returned to 3012 2E.
Level 3 or 4 in a wild magic zones. Casts a spell conjures an anvil over ones head. 3d10 damage KOed him.
They cant seal the deal very well. The control spells ideally are enabling the martials.
Its not 3E anymore.
Control spells+ high damage are overwhelming 5E monsters with minimal effort assuming you're vaguely aware of what to do.
This. Command for example is usually a tempo loss. Vs Solis or a few critters (generally 1-3) it tends to hose them. 5.5 its easily twinned as well. Very low opportunity cost.
Hold spells basically a death sentence. A tier 2 champion can critters 10% of the time. 20% roughly using vex and...
I learnt to DM with BECMI and the red box. Read the module.
Starter sets modern equivalent but its still more complicated. 7 choices level 1 vs 12×38 minimum iirc in 5.0 phb. 1st starter set was 16 options iirc.
Basic wouldn't fly these days. See previous comments about modern D&D modern...
Im drawing on various tricks from every edition and what works and BG3.
Sidequests, factions, sandbox, alot of magic and non magical items tied to the plot, story.
Probably best group I've had as well.
Looked through a lot of good adventures as well.