Well with what's released so far im thinking a magitech world where the phb races are front and center.
Maybe inspired by Fallout. Theres power armor in Infinite Staircase.
So I have a reasonably good idea on how to build a support/control artificer.
How would you build a high damage one? Espicially early on before lvl 11. Doesn't have to be 100% focused on damage eg Artillerist can grant temp hp.
Do you splash a level of something for weapon masteries...
High level spells regenerate abd wish.
Magitech limb is 50gp. Find an artificer who can make a variant.
I thought Stormwrack Isle is a great newbie adventure.
You have more versatility in build options. The hard coded roles were a disaster imho.
If you were selling a game would you strip archery from fighters? Its a basic and reasonably popular choice. Ive seen them every edition.
Conjure barrage is kinda weak by the time you get it. Hunter Ranger is very competitive for best archer lvl 1-4.
Ranger has issues tripping over to many bonus actions depending on subclass. Being an Archer makes it a bit smoother.
Fighters get that extra attack at 11 and rangers dont scale...
That's not the point. You have the fighter that was versatile and good at killing essentially pit in a straight jacket.
With the missing classes you couldn't even convert your fighter over conceptually like you could 2E to 3E if you were an archer or dual Wielder.
One reason its didnt go...
All of them were 1,2,3W and a rider. You had two paths and essentially your powers were pre selected. If you dont want to suck.
Had to be a defender, all your powers are sword and board or great weapon iirc.
You can't opt out of not being a defender or not having powers. 5E its opt in via...