Recent content by Zardnaar

  1. Zardnaar

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Moved on i would say. Elrics probably fairly obscure now. Hell im barely old enough to have read him back in the 90s. It was old then.
  2. Zardnaar

    D&D 5E (2024) So, what does the Artificer "replace"?

    Youre basically dismissing what's a big deal for people. Espicially since you had around 30 years of fighters being good at archers going back to 1E.
  3. Zardnaar

    D&D 5E (2024) Building a High Damage Artificer?

    Difference is gwm type feats do not boost intelligence. That change things?
  4. Zardnaar

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Well with what's released so far im thinking a magitech world where the phb races are front and center. Maybe inspired by Fallout. Theres power armor in Infinite Staircase.
  5. Zardnaar

    D&D 5E (2024) Building a High Damage Artificer?

    So I have a reasonably good idea on how to build a support/control artificer. How would you build a high damage one? Espicially early on before lvl 11. Doesn't have to be 100% focused on damage eg Artillerist can grant temp hp. Do you splash a level of something for weapon masteries...
  6. Zardnaar

    D&D General Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)

    High level spells regenerate abd wish. Magitech limb is 50gp. Find an artificer who can make a variant. I thought Stormwrack Isle is a great newbie adventure.
  7. Zardnaar

    Trailer Fallout Season Two New Official Trailer

    Completed rewatch last night. Lots of fun.
  8. Zardnaar

    D&D 5E (2024) Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian

    Apparently Claire Obscur expedition 33 was reasonably cheap. Still tens of million though.
  9. Zardnaar

    Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

    You could probably fo spelljsmmer as a refluffed Sid Meiers pirates.
  10. Zardnaar

    D&D 5E (2024) So, what does the Artificer "replace"?

    You have more versatility in build options. The hard coded roles were a disaster imho. If you were selling a game would you strip archery from fighters? Its a basic and reasonably popular choice. Ive seen them every edition.
  11. Zardnaar

    D&D 5E (2024) So, what does the Artificer "replace"?

    Conjure barrage is kinda weak by the time you get it. Hunter Ranger is very competitive for best archer lvl 1-4. Ranger has issues tripping over to many bonus actions depending on subclass. Being an Archer makes it a bit smoother. Fighters get that extra attack at 11 and rangers dont scale...
  12. Zardnaar

    D&D 5E (2024) So, what does the Artificer "replace"?

    That's not the point. You have the fighter that was versatile and good at killing essentially pit in a straight jacket. With the missing classes you couldn't even convert your fighter over conceptually like you could 2E to 3E if you were an archer or dual Wielder. One reason its didnt go...
  13. Zardnaar

    D&D 5E (2024) So, what does the Artificer "replace"?

    All of them were 1,2,3W and a rider. You had two paths and essentially your powers were pre selected. If you dont want to suck. Had to be a defender, all your powers are sword and board or great weapon iirc. You can't opt out of not being a defender or not having powers. 5E its opt in via...
  14. Zardnaar

    D&D 5E (2024) So, what does the Artificer "replace"?

    Not in the phb.
  15. Zardnaar

    D&D General A Rant: DMing is not hard.

    Last year count?
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