Subtle situationsl. Really good socially and vs counterspell.
As long as youre mot encountering counterspell every other encounter I epukd skip it.
Careful nit sure about.
Youre missing out on twinned command, tashas hideous laughter, hold person, tashas mind whip, hold monster at 9th...
True. It comes quite late and you cant pick weapons.
Theyre not a primary caster though so theres other broken things going on so their items dont really make much difference imho.
If youre banning artificers at 14 may as well ban all the primary casters while your at it. Warlocks may be...
You haven't seen a sorcerer in action im guessing?
If the DM is using a few monsters the sorcerer twins their favorite control spells and clowns on them.
If its a group its a heightened AoE control spell. If its a few chromatic orb can wreck house.
If its a large mob of CR 2-4 clerics...
Page 218 DMG.
Artificers can get rare wondrous items level 14. Uncommon 10.
By level 14 you should have 2 or 3 rares already, 1 or 2 very rare and 2 legendary in the party you may or may not have.
By the time you get rares spells like simuacrum and Conjure Celestial are turning up.
Its not the best class in the game. Except at higher levels.
Its probably about a B but see my OP. The classes I rated over it peak earlier and are better over the main levels the games played at.
ENworld over rates exploration pillar and assumes you have the money, time and access to all...
That's on top of everything else.
Put it this way. Youre playing eith Hussar. Go and read my OP again. Notice the bit about Random DM.
How good would a wizard be in those games with those DMs that didn't work out?
It wasnt a fun tier list though.
Sorcerer woukd still be up there due to Sorcerous Burst and chromatic orb manipulation. My cantrip just clocked you for 40 damage.
Quickens bad until level 10.
To expensive and essentially it let's you cast a cantrip.
Great with the right wand or staff but they're normally later on.
They changed twin spell BTW hence tashas mind whip comment.
Of you build a blaster sorcerer you take some combination of empower...
I don't think you understand 2E.
You may not hit the diminishing returns part of that edition. Im still discovering new things in if after 30 years. I haven't played it continuously however.
Ar high levels its closer yes. Its really level 7 spells plus wish where wizard runs away with it. That's tier 4.
Wizards get better around 10-13. Theres a good chance the game wont go that high.
Have a look at Wizard level 6 abilities. Sorcerer can metamagic all their lvl 2 and 3 spells...
Low level sorcerers suck as well.
. Secret sauce is metamagic. Twin spell is stupidly cheap. One Sorcery point. In effect a sorcerer has a lot more spells.
It basically doubles or 50% more a lot of good control spells. If they AoE a spell eg fear they can heighten it.
Wizards access to...
2E woukd be a bad example. Its the one D&D you might run for 25 years without getting bored. 5 years Darksun. 5 years Ravrnloft etc.
With the sandbox nature of the edition you probably would have a very very good DM. 2E is very very DM friendly in terms of options and advice.