Recent content by Zardnaar

  1. Zardnaar

    D&D General Wild Magic, Yea or Nay?

    Depending on edition should probably check if everyone's ok with it. Fireball the party level 1 or 2. Odds are low but not 0.
  2. Zardnaar

    Exploring Forgotten Realms: Adventures in Faerûn

    Still doesnt contradict what made it famous to begin with. You're outright wrong here chief.
  3. Zardnaar

    Exploring Forgotten Realms: Adventures in Faerûn

    Not what they claimed. Drizzt made the place famous.
  4. Zardnaar

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Tieflings were weak in 5.0. Better in 5.5. Cha and int werent a great combo.
  5. Zardnaar

    D&D General Wild Magic, Yea or Nay?

    It was funny seeing wild magic in action after Pathfinder. We returned to 3012 2E. Level 3 or 4 in a wild magic zones. Casts a spell conjures an anvil over ones head. 3d10 damage KOed him.
  6. Zardnaar

    D&D General Wild Magic, Yea or Nay?

    Used a zone of it lvl 1 yesterday. Generally I like it but it can cause issues.
  7. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    SR generally only matters if you have a decent save to begin with. Spell SCs can ve around 17-19 level 9.
  8. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    They cant seal the deal very well. The control spells ideally are enabling the martials. Its not 3E anymore. Control spells+ high damage are overwhelming 5E monsters with minimal effort assuming you're vaguely aware of what to do.
  9. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    This. Command for example is usually a tempo loss. Vs Solis or a few critters (generally 1-3) it tends to hose them. 5.5 its easily twinned as well. Very low opportunity cost. Hold spells basically a death sentence. A tier 2 champion can critters 10% of the time. 20% roughly using vex and...
  10. Zardnaar

    Eberron: Forge of the Artificer - First Impressions

    Looks ok to meh. Takes to long to "get good" imho.
  11. Zardnaar

    General video game discussion

    You do get sone unique dialog choices and other bits and pieces. Dark Urge still the best followed by Wyll imho.
  12. Zardnaar

    D&D 5E (2024) Lost Library of Lethchauntos AAR. My Magnum Opus Campaign?

    Maybe. Eberron but this ones been planned indirectly for a long time.
  13. Zardnaar

    D&D General A Rant: DMing is not hard.

    I learnt to DM with BECMI and the red box. Read the module. Starter sets modern equivalent but its still more complicated. 7 choices level 1 vs 12×38 minimum iirc in 5.0 phb. 1st starter set was 16 options iirc. Basic wouldn't fly these days. See previous comments about modern D&D modern...
  14. Zardnaar

    D&D 5E (2024) Lost Library of Lethchauntos AAR. My Magnum Opus Campaign?

    Im drawing on various tricks from every edition and what works and BG3. Sidequests, factions, sandbox, alot of magic and non magical items tied to the plot, story. Probably best group I've had as well. Looked through a lot of good adventures as well.
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