Recent content by ZoA2

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    D&D 4E 4E Rogue for non-4E enthusiast

    What bugs me is absence of any IC explanation or rationalisation of why Positioning Strike, Tortuous Strike, Tumble and Chrisom Edge are limited on one per encounter use (or one per day in the case of the last). It looks awfully metagamey, they appear to be such only for balance sake with no...
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    Critical Hits: What's Best?

    What I said was not rude by any standards, but it is rude to apply double standards in moderation of posts. Question I was commenting on was exactly motive behind people’s support for rule changes, which inevitably includes speculation about “what's going on inside someone else's head” and that...
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    Critical Hits: What's Best?

    I’m in “do not fudge camp” (while I don’t consider it cheating I think it should be avoided, it is good if players know you will not nanny them, it makes their successes more meaningful) but I don’t think one PC death every three sessions is too much, it seems just about right. For group of 4 PC...
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    Critical Hits: What's Best?

    So what do you think is the right interpretation?
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    Critical Hits: What's Best?

    It is a guess. Do you think some other dice is more likely?
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    Critical Hits: What's Best?

    IIRC saves are called defence now, have same base progression (+1/ 2 levels), , and are all fixed value like AC.
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    Critical Hits: What's Best?

    Not really necessary, while result of Milgram’s experiment might be depressing it is not offensive, and I still think psychological phenomena examined in that experiment are still best explanation for unconditional support many give to WotC 4e changes (luckily with not such ugly repercussions)...
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    Critical Hits: What's Best?

    I would not know because there are some things about 4e that I like (like same +1/2 levels BAB for all classes, same treatment for AC and saves, new magic system seems nice from what I have seen, no save or die effects, no more multiple attack rolls on higher levels and so on) but there are some...
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    Critical Hits: What's Best?

    Non of those points has any ability to withstand scrutiny. 1) It may be simple but also is 3.x system. I can both describe in single sentence 3e –If you roll critical range roll another attack to double, triple or quadruple damage. 4e –If you roll 20 maximise damage. 2) max damage is boring...
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    Game Day mini = Spined Devil

    Quite the opposite, it is reasonable extension of his logic. Purpose of MM is to provide ready to use (or close to that) monsters and NPCs for DM. In another words purpose of MM is to spare DM of additional work and if 4e MM turns out to be less capable of doing that for certain types of...
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    Game Day mini = Spined Devil

    Hope you are right. If not I’m fairly certain if wizards screw up in this department third party publishers will fill in the void with more interesting monsters Well DM can make entire monster from scratch so according to your logic he does not really need MM to begin with, so why would WotC...
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    Game Day mini = Spined Devil

    Having a second look at the monster in 3.5 version and 4e version side by side I find it interesting that all abilities that would facilitate monster function as NPC or generally make more interesting non-combat focused encounter are dumped (I’m talking about high ranks in bluff, diplomacy and...
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    Game Day mini = Spined Devil

    I think Spot +10 skill modifier could be sum of Wis +5 and special bonus listed under senses as Perception +5.
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    Who Do You Want Illustrating 4th Ed.?

    I think problem here is more with lack of imagination that finds any deviation from medieval clichés as unforgivable offence. All of this “OMG this armor is unsymmetrical, how can that be!” is all the more meaningless as even article I posted says as follows: ”As was common for European armour...
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    Who Do You Want Illustrating 4th Ed.?

    Yet despite these similarities in function and design they look so different, which is pretty much point I was making. :)
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