Mustrum_Ridcully
Legend
It would probably have been in a house rules thread, and I think it would have been appreciated by the few people that looked at it. It could have been in Unearthed Arcana as one of several variant rules, and I think few people would have objected. In either case, it would only have been optional to anyone discussing it, so I do not think we ever have a chance of a fair comparison.Li Shenron said:Roll for confirmation is good because it means that a better combatant has better critical chance, before counting special abilities.
Rolling extra damage rather than multiply is my preference, just because to me it's more fun to roll more damage dice.
Funny thing about this poll is that if this poll had been done before the 4e announcement, the result would have been totally different, with the vast majority agreeing that the 3.5 way is the best possible.
The only thing we can gather so far is that from the people sufficiently interested in 4E that post on this board, many do like the 4E implementation for critical hits.
