Incenjucar
Legend
Modern living tends to be especially fast-paced due to our immense number of options and only slightly more immense lifespans. Nothing wrong with trying to get in as much living as possible. 

I agree as a second choice (which is actually what I voted for).Cadfan said:The 4e system seems a pretty good one. It fits all my criteria.
1) Critical are useful.
2) Criticals add randomness to combat outcomes.
3) Criticals don't add too much randomness to combat outcomes, such that PC death occurs as a sudden fluke rather than as the outcome of PC choice.
4) Criticals don't take too much time to work out.
5) It doesn't promise you a critical, then take it away through something like a failed roll to confirm.
There may be other systems which could accomplish these things, but this one works well enough for me.
Derren said:After hearing so many tales of of "Orc Great Axe Crit Instant Kills" and BBEG battles which became disappointing because of a lucky megacrit in the first round I think the 4E variant is best.
Vegepygmy said:I have to say that this point of view baffles me. Every roll in D&D is "unnecessary." The entire game is "unnecessary." We play it for the fun of playing itself, not to get somewhere fast. I mean, if you really want to cut down on the "unnecessary" die-rolling, we can simply devise a chart that compares relative power levels and yields a percentage chance of victory for either side, roll one d100, and be done with it!
When did all you "Speed D&D" players infiltrate my hobby?
Slow down, I say! .
Vegepygmy said:I have to say that this point of view baffles me. Every roll in D&D is "unnecessary." The entire game is "unnecessary." We play it for the fun of playing itself, not to get somewhere fast. I mean, if you really want to cut down on the "unnecessary" die-rolling, we can simply devise a chart that compares relative power levels and yields a percentage chance of victory for either side, roll one d100, and be done with it!
JoelF said:Wow, I'm shocked at the dominance of the 4E crit support.
Lanefan said:Side note:
Since I've been on ENWorld, I think this is the first time my vote in any poll has been for the option placing dead last.
And I gotta say, I'm very surprised. I thought there'd be more support for the simplicity of confirm-and-multiply, particularly from 0-1-2e types.
Lanefan
Najo said:Max damage is mathematically the same average as double damage rolled. It just loses the low and high damage spikes, but in the long run it is the same effect.