Professor Phobos said:
Every unnecessary roll is an unwelcome intrusion on my time.
I have to say that this point of view baffles me.
Every roll in D&D is "unnecessary." The entire
game is "unnecessary." We play it for the fun of playing itself, not to get somewhere fast. I mean, if you
really want to cut down on the "unnecessary" die-rolling, we can simply devise a chart that compares relative power levels and yields a percentage chance of victory for either side, roll
one d100, and be done with it!
When did all you "Speed D&D" players infiltrate my hobby?
Slow down, I say! Take more than 12 hours of real-world time to gain an experience level.
Get to know your 5th-level character a little before advancing him to 6th level. Allow yourself an extra 5 seconds to confirm your critical hit rather than give every Tom, Dick, and Harry the same 1-in-20 chance of landing his best possible blow (regardless of whether his target's armor is made of papier-mache or six-inch thick steel plate).
God, I feel old. You young whippersnappers with your "iPods," and your "Wii consoles," and your "1st-to-20th in a year" characters...