Sir Brennen
Legend
I read that statement in the article as "PCs benefit from magic weapons this way and monsters don't because monsters don't usually wield magic weapons." It does say "monster", which isn't neccessarily the same as "NPC".JoelF said:Also, I'm not at all happy that magic weapons behave differently in the hands of a PC vs. the hands of a monster on a crit.
I think they'll have both, as well as some normal weapons which simply do more damage on a crit (the "high crit" property of the war pick mentioned in the article.) The extra damage from magic weapons is basically the "burst" property from 3.x, which was always too weak to be worth a +1 under the old system. Oooo... I get an extra d10 once out of 50 hits. If a +1 weapon is now +1 To Hit and +1d6 (type) damage on crit only, that's a good tone down from before as the "standard" definition of +1. I'd also like to see the simplification of any +x [type] weapon having all its damage considered to be of [type]. (So if I hit for 8 points of damage with my flaming sword, it all counts as fire damage.)Raith5 said:But the idea that magic weapons do extra crit damage seems extremely clunky to me. Why cant they have feats that allow PCs (and NPCs) to do extra damage on crits?