Hussar
Legend
Wulf Ratbane said:Then put me in the "Fudge the roll, it's what a good DM should do..." camp. If crits are too bloody lethal on the players, fudge a threat every now and then.
I have a hard time believing there are a lot of DMs out there simultaneously screaming "LET THE DICE FALL WHERE THEY MAY!" and "AHHH! THE DICE ARE TOO DEADLY!"
Well, I can't speak for anyone else, but, that's exactly my problem. I refuse to fudge. Absolutely. 99% of my die rolls are in the open, and all combat dice are always in the open. Fudging's not an option.
Problem is, if you don't fudge, you wind up killing PC's very, very often in 3e. I averaged a PC fatality every 3 sessions in my World's Largest Dungeon campaign. The majority were from straight up combat damage. To me, that's too lethal. And, some of that came from crits.
It's not so bad if a monster crits, but, occasionally they will crit with two attacks in a row. While that's not terribly likely, over the course of a campaign, it comes up every few levels. If you figure that it takes 8 combats to bump a level, and each combat lasts 4 rounds, it's not hard for a level to be somewhere in the neighbourhood of 50-75 attacks per level.
That's easily 4 crits per level. If they happen to come on top of each other, you kill a PC.
On a side note, a "good" DM should never cheat.