Todd's FR adventure: On the Merchant Road. Part I


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Argent said:
When Az sees the goblins look over the pit to shoot at them he will cast color spray at them.

The gobs who are shooting at you are in a room directly above this pit. There is 2' metal grate from which they are shooting from.

The new version (3.5) of color spray only has a 15' range. 10' pit + 10' high cieling, makes the gobs who are shooting down into the pit....out of reach. - The older version (3.0) has a 25+' range.

Since the group hasn't officially switched over yet (level 2) I'm going to use the older version, but I think it would be wise if you haven't got the books, is to get the SRD and double check every ability, feat, skill you have for changes like this.
 

Az chants and another fan of pretty colors shoot upwards into the cieling. You hear two little 'eep's followed by two little thuds.

Killian and Kreeg both down the two gobs standing in this room. One of which had dodged a shot by Kiralin.

Saxon, looking for an opportunity to hit the goblins above, spots a third gob(Not under Az's spell), shoots for it, but misses.

Mzarem sniffs at some of the bodies across from the pit, grabs it and shakes it like a little rag doll. (Coup de Gras on an unconsious gob from Az's earlier spell).

Actions?
 

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Killian Maxwell, gruff human chain fighter from the East

Killian wakes up as if from a trance that sapped his normal combat Expertise.

He shakes his head in disbelief - the similarity of this situation with the last is striking, yet this time all is not the same, since magic has already felled many goblins, and he has not yet felt the satisfying crunch his chain makes when it cracks their skulls.

What's also different is that the opponents are personally responsible for killing many of Killian's companions, not just some unknown merchants and travellers.

This time, it's personal.

The lack close combat frustrates Killian. He looks around briefly, weighing the chances that he can clear the gap with a Jump, or perhaps throw the lightest member of the group across the expanse.

Perhaps it would be best to help the others out of the pit first, though. He looks down and sees if they are wanting to attempt a scramble back up, using either his chain, or wait briefly for him to grab some rope out of his pack.

Then again - a thought comes to Killian's mind:
"Do any of ye have a staff, or longspear, that I might use it to vault over tha pit?

And those're some fancy magics you got thare, boy -
make sure ye watch yerself, so ye can keep alive to use 'em.
"

OOC: Is that a reasonable plan, to get to the other side, Todd? It's a good opening (20'), but with a long enough pole, he could use it like a pole vault, maybe?
 


Kiralin will move forward 20' to I1 and try to hit a goblin above the pit. If she can't see from there, she'll move another 5' to J1.
 

Az, Killian, and Kreeg look at options for getting out of and across the pit. A long pole might be helpfull (And I'd give a bonus to the roll for sure), but you are not sure if anyone has one. (That is I am not sure if anyone has one)

Kiralin manages to spot the gob still moving in the room above and deftly shoots it when it peeks out for a look. If it weren't dead then it certainly was when Saxon's shot hit it moments later.

The party hears more growling and snarling from across the pit as Mzarem continues to attack unconsious goblins.

At which point the two remaining alive start to get up, unarmed with thier hands in front of them...as if they could not see, walking a bit confused as to where and who they are.

Actions?

Note - two gobs left in the room stunned and blinded, and two gobs in the room above, unconsious. Might I also add how I love the new glossary at the back of the new PH, made all this very helpfull.
 

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