Todd's FR adventure: On the Merchant Road. Part I


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The Party travels north. Coincidentally, Saxon confirms that the blood trail also goes north. The door opens to a 10' passage that travels 25' and ends in a 'T'. There is a door in the middle of each wall half way down and another door at the end where the passage splits.

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Are there any noises from the two doors or up ahead? If Kiralin hears anything, she will nock an arrow and prepare to shoot anything that comes at them. If she doesn't, she will carry the bow loosely at her side and prepare an action to nock an arrow if she sees/hears anything out of place.
 

Saxon will attempt to follow the trail of blood further if it continues.

"Come Mzarem, we must find the source of this blood," he mutters to his companion.
 
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reapersaurus said:
Did Killian ever get a feel for whether the "fine" bow the party picked up was one strung to Strength or not?
OOC: Right now Az is using it and while he is no expert on such things If it were a mighty weapon He would not be able to pull the string.
 


The Party follows the trail of blood down the corridor where it 't's and the trail promptly goes cold. Too many ovelaping scuffing, tracks. There are many doors on all the walls and the corridor goes very far to the east where it turns south.

(see map)

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