Sentinels of Evermere [RG]


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Eshe’ri Wolfchylde
Female Human Druid 2nd lvl
NG

Str 14 +2
Dex 8 -1
Con 10 +0
Int 12 +1
Wis 16 +3
Cha 14 +2

Hit Points 14
AC 11, Touch 9, Flat 11
Init -1
BAB +1, Grap +3
Speed 30' (base 30', load 37/58, light armor)
Fort +3, Ref -1, Will +6

+3 Melee, Quarterstaff, 1d6+3, 20/x2
+3 Melee, Scimitar, 1d6+2, 18-20/x2

medium-sized, 5'6", 118 lb., 19 yrs old
auburn hair, green eyes, fair skin

Skills
+7 Handle Animal (5)
+5 Heal (2)
+2 Knowledge: local (Evermere) (1cc)
+6 Knowledge: nature (1)
+8 Listen (5)
+5 Profession: Herbalist (2)
+2 Spellcraft (1)
+8 Spot (5)
+10 Survival (5)

Speaks Common, Elven, Druidic and Sylvan

Feats
Spell Focus: Conjuration
Augment Summoning

Human Traits
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level

Druid Abilities
Spontaneous Casting (Summon Nature’s Ally spells)
Animal Companion (wolf)
Nature Sense
Wild Empathy (+6)
Woodland Stride

Spells per Day (4/3)
0th- Create Water, Cure Minor Wounds (2), Detect Magic
1st- Cure Light Wounds, Goodberry, Shillelagh

Leather Armor (worn, 15 lb.)
Traveler's Outfit (worn, 5 lb.)
Quarterstaff (carried, 4 lb.)

Scimitar (belt left, 4 lb.)
Belt Pouch (belt left, 1/2 lb.)
Holly and Mistletoe (belt front, 0 lb.)
Spell Component Pouch (belt right, 2 lb.)
Scroll Case (belt rear, 1/2 lb.)

Shoulder Bag (across shoulder, 1 lb.)
Waterskin- water (across shoulder, 4 lb.)
Bedroll (across shoulder, 5 lb.)

Everburning Pebble- wrapped in a linen cloth (shoulder bag, 1 lb.)
Potions of Cure Light Wounds (2) (shoulder bag, 0 lb.)

Coins- 9sp (pouch, coins/50 lb.)
Tindertwigs (5) (pouch, 0 lb.)
Holly and Mistletoe (pouch, 0 lb.)

Scar, Wolf Companion
STR 13 DEX 15 CON 15 INT 2 WIS 12 CHA 6
HP 18 AC 14 Init +2 Fort +5 Ref +5 Wil +1
Bite +3 (1d6+1)
SA Trip
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1(+5)
Low-Light Vision, Scent, Track
Link, Share Spells
Tricks Attack, Defend, Down, Heel, Seek, Stay, Track

Appearance: Eshe’ri is only slightly taller than the elven women and has a slender yet athletic build. Being human, she has a more rounded face and more prominent curves. Her auburn hair is worn shoulder-long and open, with green eyes underlining her pleasant look. This look is quite appealing even to elven standards, altho she lacks the unearthly grace and fine features of her sisters. She has her own natural charm. Eshe’ri is dressed in simple and comfortable clothes of green and grey color, loose fitting pants and shirt, soft leather boots and a wide cloak. She is accompanied by a grey wolf named Scar, the name obviously stems from the pretty large scar at his right side, which must have been an almost mortal wound once.

Background: When she was still a baby, 18 years ago, her parents travelled with her into the Evermere Forest. They were attacked by wolves and killed swiftly, however, for some reason the wolves didn’t attack the child. The elves found her shortly thereafter and picked her up to bring her into an elvish settlement deep within the forest. The council decided that she may stay and live amongst the elves of Evermere. So she was raised by them and, because she was not an elf herself, received the name Eshe’ri, which means ‘friend of elves’, and indeed she became a trusted friend over time. Years passed during which the young Eshe’ri learned to live in harmony with nature. A deep affinity to the forest spirits grew within her and she followed the call and became a guardian of the forest, a druid. From then on she was known as Eshe’ri Wolfchylde. One day, on a ramble through Evermere, she found a badly wounded wolf on a forest clearing, wounded by a wicked blade. After she had treated the wolf’s wound, she returned to her home with him and nurtured the wolf, until he was back to full health. A visible scar was left still, after the wound had healed completely, and so she named the wolf Scar, who stayed with her and was trained by her. Over time a deeper bond formed between the two and Scar became her companion. After a while, she left Evermere to travel the nearby human lands to learn some more about her heritage. The so-called civilized lands weren’t quite what she expected, though. Mistrust and jealousy predominated the human lands. Hatred was born which culminated into a civil war, where brothers and sisters fought each other to the death. This was not the place where Eshe’ri belonged to. She had already decided to return, when an animal messenger brought her a notice, that she should visit the council as soon as possible. Because of the imminent dangers, the Sentinels - the guardians and protectors of Evermere - where to be increased in numbers and she was offered a place among their ranks. This was a great honor indeed, which only few non-elves had ever been considered for in the past.
 
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Telas Ma’for

Rogue: 2
CR: 2
Race: Wood Elf
Alignment: Chaotic Neutral
STR 16
DEX 14
CON 12
INT 12
WIS 12
CHA 10
Hit Dice: d6
Speed: 30’(base 30', load 75/76, light armor)
Initiative: +2
Armor Class: 14 (+2 DEX, +2 Armor) FF 12 T 12
Base Attack Bonus: +1
Saving Throws: FORT +1; REF +5; WILL +1
Attack: +4 Rapier (1d6+3 18-20/x2)
+4 Dagger (1d4+3 19-20/x2)
+3 Hand Crossbow (1d4 19-20/x2)
Racial Qualities: Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells or effects, low-light vision, +2 racial bonus on Listen, Search, and Spot checks
Skills: Balance(5) +9, Tumble(5) +7, Move Silently(5) +7, Hide(5) +7, Spot(5) +8, Search(5) +8, Listen(5) +8, Escape Artist(5) +7, Sleight of Hand(5) +7, Jump(0) +5
Languages: Common, Elven, Draconic
Feats: Dodge
Class Abilities: Sneak Attack +1d6, Trapfinding, Evasion
Equipment:
Rapier (carried) – 2lbs
Hand Crossbow (50 bolts) (hidden in cloak) – 7lbs
Dagger (hidden in boot) – 1lb
Leather Armor (worn) – 15lbs
Backpack (Winter Blanket, Grappling Hook, Rope, Silk (50’), Climbers kit, Flint & Steel, 14 days Rations) (across back) – 33lbs
Bedroll (strapped to backpack) – 5lbs
Waterskin (across shoulder) – 4lbs
Explorers Outfit (worn) – 8lbs

Gender: Male
Age: 133
Height: 5’3”
Weight: 115lbs
Eye color Green


Appearance: Telas is above average height for a wood elf with an athletic build. His looks are rugged and he is unusually ugly for an elf. His copper colored hair is pulled back behind his ears that on second glance you notice are enormous. He seems to carry his frame effortlessly and places each step he takes without making a sound. He carries his head cast downward, trying to not attract attention to himself.

Background: Telas comes from a small group of nomadic families in the northern reaches of the forest. He has shunned the heritage of his family and has answered the call of the ruling council for more sentinel volunteers.
 
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Dais Argyn Fel’talen
Race: High Elf
Class: Bard 2
Experience: 1,000
Experience for Next Level: 3,000
Alignment: Chaotic Good
Height: 5’2”
Weight: 98 lbs.
Age: 136 years
Description: A swarthy individual he is a bit of a dashing type, and is a pretty boy among his peers. He wears his hair long, with several braids, and has blue-silver eyes. He wears his clothes loose, and often exposes his upper body, in a sense of vanity, and to expose his finer features.

Abilities
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 16 (+3)

Hit Points: 10
Hit Dice: 2d6
Base Attack Bonus: +1
Armor Class: 15 (+3 Armor, +2 Dexterity)
Flat-footed AC: 13
Touch AC: 12
Armor Check Penalty: -1
Melee Attack: +1
Ranged Attack:
+3
Initiative: +2
Fortitude Save: +0
Reflex Save: +5
Will Save: +3
Move: 30 feet
Special Qualities: Immune to Magic Sleep, +2 bonus versus Enchantment spells and effects, Low-Light Vision, Weapon Proficiency (Longswords, Rapier, Longbow, Shortbow), +2 Racial Bonus (Listen, Search, Spot),
Class Abilities: Bardic Music 2/day, Bardic Knowledge +6*, Countersong, Fascinate, Inspire Courage +1
*Synergy Bonus
Skills: Bluff (5) +8, Decipher Script (5) +7, Diplomacy (5) +12*, Perform Singing (3) +6, Perform Stringed Instruments (5) +10**, Sense Motive (5) +5, Use Magic Device (5) +8, Spellcraft (2) +4, Knowledge History (5) +7
*Synergy Bonuses from Bluff and Sense Motive
* +2 Synergy Bonus from Bluff on Intimidate and Sleight of Hand checks. Plus Disguise checks when he knows he is being observed and tries to act in character.
* +2 Synergy Bonus from Decipher Script on Use Magic Device checks when trying to use scrolls.
* +2 Synergy Bonus from Use Magic Device on Spellcraft checks made to decipher spells from scrolls
** Masterwork Bonus
Feats: Point Blank Shot
Languages: Common, Elven, Draconic, Sylvan
Spells Known: 0th (Summon Instrument, Prestidigitation, Detect Magic, Read Magic, Dancing Lights), 1st (Charm Person, Cure Light Wounds)
Equipment: Dagger (1 lb.), Longbow (3 lbs.), 20 Arrows (3 lb.), Studded Leather Armor (15 lbs.), Backpack (2 lbs.), Masterwork Mandolin (3 lbs.), Hagar the Mule, Entertainer’s Outfit (4 lbs., On Mule), Traveler’s Outfit (5lbs. Worn), 4 days of Trail Rations (4 lbs. On Mule), Waterskin (4 lbs. On Mule), 50 feet of Hemp Rope (10 lbs. On Mule), Bedroll (5 lbs. On Mule), Winter Blanket (3 lbs. On Mule), 2 pounds of Soap (2 lbs. On Mule), 40 arrows (6lbs. On Mule)
 

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The Hunter

Dha'thuran Kyrndeth

Male Wild Elf Ranger 2: HD 2d8+4; hp 16; Init +3 (+3 Dex); Spd 30ft; AC 16 (+3 Studded Leather +3 Dex); Melee greatsword, +4 (2d6+3/crit 19-20/x2); Ranged +5 (+3/+3 with Rapid Shot) composite longbow (1d8/crit 20/x3); AL CG; SV Fort +5, Ref +6, Will +2; Stats: Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 8. XP = 1000.

Skills (total/ranks): Heal (3/1), Hide (7/5), Jump (2/1), Listen (8/4), Move Silently (7/4), Search (6/4), Spot (8/4), Survival (7/5), Swim (1/1).

Languages: Common, Elven.

Feats: Track (Rgr 1), Point Blank Shot (Normal Level 1), Rapid Shot* (Rgr level 2, only in light or no armor).

Wild Elf Features:

Humanoid (Elf) Type.
Size Medium.
Base Speed 30 ft.
+2 Dex, -2 Int.
Bonus to Skills: +2 to Listen, Spot, Search. Auto-Search.
Weapon Profeciency with Swords and Bows.
Immune to magic sleep effects, +2 racial saving throw bonus vs. enchantment spells or effects.
Low-Light Vision.
Favored Class: Sorceror

Class Features:

Simple Weapons Proficiency.
Martial Weapons Proficiency.
Light Armor Proficiency.
Shield Proficiency (not with tower shields).
Rgr1: Track, Wild Empathy.
Rgr2: Combat Style (Archery)
Favored Enemy (Orcs +2)

Possessions: greatsword, studded leather, composite longbow, arrows (40), handaxe, dagger, bedroll, flint and steel, trail rations (5 days), torches (2), whetstone, backpack, waterskin, adventurer's outfit, potion of cure light wounds, coins.

Coin: 8 GP, 3 SP, 6 CP.

Capacity: 58 lbs./116 lbs./175 lbs.
Current Load: 56 lbs.

Description: 5'2", 94 lbs. Age 128. Black hair. Green eyes. Religion: Naturalist.

History: Will e-mail to mackenson.

Portrait to come when I get the chance to search for one.
 

Essan'ner Kanan
Male Elf Fighter 2nd lvl
CN

Str 14
Dex 16
Con 12
Int 14
Wis 12
Cha 8

Hit Points 20
AC 17, Touch 13, Flat 14
Init +3
BAB +2, Grapple +4
Speed 30' (base 30', light load (58), light armor)
Fort +4, Ref +3, Will +1

+4 Melee, Spiked Chain, 2d4+3, 20/x2
+5 Ranged, Shortbow, 1d6, 20/x3

medium-sized, 5'6", 139 lbs., 135 yrs old
blonde-white hair, hazel eyes, fair skin

Skills
+7 Climb (5) [+5 w/ armor]
+4 Intimidate (5)
+7 Jump (5) [+5 w/ armor]
+7 Knowledge: Military Strategy/Tactics (5)
+3 Listen (0)
+4 Search (0)
+3 Spot (0)

Languages
Common, Elven, Draconic and Sylvan

Feats
Exotic Weapon Proficiency: Spiked Chain
Combat Reflexes
Power Attack

Elven Traits
o +2 Dex, -2 Con
o Immunity to magic sleep effects, +2 racial saving throw against enchantment spells or effects
o Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions
of poor illumination. She retains the ability to distinguish color and detail under these conditions.
o +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed
door is entitled to a Search check to notice it as if she were actively looking for it.
o Automatic Languages: Common and Elven.


Equipment

Chain Shirt (worn, 25 lbs.)
Locked Gauntlet (worn, 5 lbs.)
Explorer’s Outfit (worn, 8 lbs.)
Spiked Chain (carried, 10 lbs.)

Longsword (back - right shoulder, 4 lbs.)

Belt Pouch (belt, 1/2 lb.)
Small steel mirror (1/2 lb.)
Flint and steel (0 lbs.)

Shoulder-bag (across shoulder, 1 lb.)
Bedroll (5 lbs.)
Potion of Cure Light Wounds ( 0 lbs.)

Dagger (right boot, 1 lb.)

Signet ring (right ring-finger, 0 lbs.)


Appearance
At 5'6" Essan'ner stands tall amongst his brethren; his hazel eyes indicating the noble line he was born into. In most other regards, however, he doesn't come near the traditional elven standards with his rather stocky built, mainly due to being heavily muscled, and the white-blonde hair roughly cut short. Certainly agile, he lacks the usual grace of his people in his movements.
While good-looking, Essan'ner's appearance is tainted by the sneer he is constantly showing and two smaller scars running across his face. Even more indicative of his chosen weapon are his bare arms which are criss-crossed by a network of scars.

Background
The eldest scion of the esteemed House Kanan, Essan'ner followed the proud martial tradition of his ancestors and has thus chosen to join the ranks of the Sentinels after some years of prior service with the army. Still, abounding rumors speak of a growing rift between him and the rest of his family. Whether these contain any grain of truth remains to be seen.
 

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