House Millithor in the City of the Spider Queen II

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Torellan tries to find his way to the closest edge of the cloud, even if he needs to tumble past skeletons to do so (Tumble +15). He doesn't draw his dagger, knowing quite well that it will mostly just go through them. Instead, if provoked, he will start punching the skeletons, hard.

OoC: Lets see... +11 BAB, +6 Dex (reduced by fatigue), -4 to deal lethal damage... That comes up as +13/+8/+3 for unarmed routines.
 

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Ahead of the raiders, Dariel hears the noise of combat behind him.

Narcelia, Torellan, Marckarius, Randal, and Quertus follow Velasta back up the stairs. Quertus sends a fiery pellet into the middle of the room and it explodes in fire. The dustcloud is vaporized by the fireball, as are at least thirty of the skeletons.

Although Zedar was within the blast radius, he appears to have completely avoided being burnt by dodging behind a couple of hapless skeletons.

Over 50 Skeletons continue to swarm in the room and have completely surrounded Zedar.

Zedar's whirling flail destroys another five of the skeletons in melee.

Velasta calls out, "By the Power of Kiaransalee" and another twenty-five skeletons drop to their knees in awe.

Narcelia falls on the floor, unconscious.

Initiative
Skeletons: 16 (already gone)
Randal: 13 (holding action)
Zedar: 12 (already gone)
Velasta:12 (already gone)
Narcelia: 11 (unconscious, 28 hit points after -3 con, -10 real damage, -23 subdual)
Torellan: 10 (is heavily wounded, has taken -10 real damage and -9 subdual out of 34 hit points after the -6 con is figured in)
Marckarius: 8
Quertus: 6
listless humans: none

(The battle is taking place in the first natural cave down the staircase. Dariel is in the second natural cave or somewhere beyond).
 

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As Narcelia lays unconscious on the icy cold floor of the Dodrien Crypts, she begins to dream.


Surrounded, she wields her Longsword with skill and power, devastating vast numbers of the undead. Abandoned by all of the other drow, she is alone against the Undead. Skeletons and Vampires reach their claws at her, attempting to gouge her through her Carapace armor.

Her Carapace Armor comes alive, transforming itself into a spider that scuttles away, abandoning her to the undead.

Alone, Naked, wielding her sword in two hands. Narcelia no longer feels the intense cold as she whirls and dances amongst the undead. Her blade is so fast and she is so agile, that none of the undead can harm her.
 

Dariel sighs, rises, sheets his swords and walks over to the center of the room, where he kneels as ordered. Once kneeled he replies: "No need to get out of shape, milady. When we returned from the surface raid, we found the doors locked. After entering, I was sent out to scout, just in case something went awry down here during our absense. I offer apologies for having disturbed you."

By Lolth! The snow from earlier must've played with my eyes, for both me and the others to be taken by surprise! Thank Selvetarm the Matron wasn't here to take note of my incompetence.

When he takes note of the others in combat, Dariel is a little startled and instinctively looks back over his shoulder, before he regains his thoughts and looks back down, waiting for a reacting from the female drow.
 

An invisible creatures lands upon the kneeling Dariel, biting and clawing him. The invisiblity falls from the creature, and Dariel realizes he is being attacked by a creature with a hunched and gaunt body with the unnatural pallor of death. Long pointed ears, a mouth full of serrated teeth, and elongated fingers that end in claws. Probably a ghoul of some sort. Dariel took 13 points of damage and had to make two fort saves vs. paralysis (DC 16, die rolls 4 and 17, Dariel failed one save).

Dariel is helpless to move or speak.
 

Matron Ki'Willis, Carcelon, and Kripp find a wide point in the corridor and standing side by side, start destroying the skeletons.

The skeletons march forward, but their claws are no match for the Matron's Rod, Kripp's morning star, or Kilcif's morning star wielded by Carcelon. The stack of bones in front of the trio grows larger and larger. Kripp's nine skeletons can't fit through the trio to attack the enemy skeletons, the corridor simply isn't wide enough.

First one Wraith Spider, then the other Wraith Spider goes fleeing past the trio. undead are immune to fear spells, so Matron Ki'Willis suspects they might have been turned. Either that or some necromancy was used to make them flee.

After a minute of crushing skeletons, all the hostile skeletons have been destroyed. No more skeleton reinforcements have arrived. Neither Kilcif nor the Wraith Spiders have returned yet.

The minimal damage the skeletons inflicted on the Matron has already healed. Carcelon took 1 point of damage and Kripp took 3 points of damage.
 

Dammit! This is not the way I want to show myself to Velasta. Or anybody else for that matter.
Torellan takes support from the cavern wall for a moment to catch his breath.
But I'm not going to stand idle when there are impressions to be made.
Torellan starts raining his two magical daggers upon the skeletons, knowing well that he will only be able to scratch them.
 

The Matron strides purposefully forwards in the direction the Gnoll disappeared, as unconcerned with danger as is she was crossing the street back in Menzoberranzan (unafraid but quite ready to be attacked at any moment). She calls out mentally to her spiders to join her.
 

In her dream, Narcelia sees a light brighter than the sun reflected on ice explode from her eyes. It doesn't hurt her, but it vaporizes the undead. She is all alone in her dream. Then she wakes up, as Marckarius finishes pouring a potion of cure light wounds down her throat (healing 5 real damage and 2 subdual).

Zedar comes running up the stairs, fleeing the hostile skeletons, and rejoins the party.

Torellan throws his daggers at the skeletons. One of the daggers goes right through a rib cage and returns to his hand. The other clanks against a skeletal skull and inflicts some damage.

Velasta orders her ten obedient skeletons to hold the stairway against the hostile skeletons. The two groups of skeletons are fighting each other ineffectually.

Everyone except Marckarius is coughing and feeling ill effects from the yellow dust cloud. No one is sure exactly what it was, except that it was probably some sort of poisonous cloud.

Marckarius says, "I'm not sure, but it could have been yellow mold spores in the air in that cavern."

Initiative
Skeletons: 16 (already gone)
Randal: 13 (holding action)
Zedar: 12 (already gone)
Velasta:12 (already gone)
Narcelia: 11 (wounded, 28 hit points -3 con, -5 real damage, -21 subdual)
Torellan: 10 (wounded, 34 hit points -6 con, -10 real damage, -9 subdual)
Marckarius: 8
Quertus: 6
listless humans: none
 
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