House Millithor in the City of the Spider Queen II

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Matron Ki'Willis orders her wraith spiders to attack the Gnoll. They scuttle towards the Gnoll on the walls. They are still about thirty feet away from the Gnoll when the area around the Gnoll explodes in fire.

Carcelon moves up beside the Matron and stabs a skeleton. As her rapier slides harmlessly between the ribs of the skeleton in a perfect blow that would have skewered an elf, she realizes she chose the wrong weapon to fight a skeleton. As she watches fire explode around the Gnoll, she notices Kilcif's morning star at her feet.

The Skeletons attack the Matron and Carcelon ineffectually.

Kripp moves up behind the Matron and casts the FlameStrike. The flamestrike destroys another fourteen of the skeletons. The gnoll doesn't attempt to dodge the flamestrike and is unharmed by the unholy flames.

The nine skeletons still under Kripp's control stand behind the party members.

The Gnoll retreats out of sight, leaving twenty two skeletons to block your passage.

Kilcif continues to flee. He is now taking the closest route to get to the surface that he knows. He is heading towards the portal out of Szith Morcane.

Initiative
21: Matron Ki'Willis
18: Carcelon
12: Skeletons
8: Kripp
Next Round
26: Gnoll
25: Kilcif
 

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Quertus calls Torellan a cheapskate and hands him one of his potions, and also drinks one more himself.
 

The Matron ignores the fleeing Kilcif, knowing that he'll eventually come to his senses or die alone for his folly. She continues bashing skeletons.
 


Quertus heals nine more points of real damage and eight points of subdual damage after drinking a potion of cure light wounds.

Xael said:
Quertus calls Torellan a cheapskate and hands him one of his potions, and also drinks one more himself.
 

The Wraith Spiders scuttle out of sight in the direction the Gnoll fled.

The Matron swings her rod of the viper, its magical power ends two skeletons.

Carcelon sheathes her rapier and picks up Kilcif's Morning Star.

The remaining score of Skeletons attack the Matron and Carcelon ineffectually.

Initiative
8: Kripp
Next Round
26: Gnoll
25: Kilcif
21: Matron Ki'Willis + 2 Wraith Spiders
18: Carcelon
12: Skeletons
 

Narcelia, Quertus, Torellan, Marckarius, Zedar, Velasta, Randal, and the listless humans still stacked like wood upon the floating disk ignore the various rooms guarded by doors. At the end of the hallway, they travel down a flight of stairs going deeper into the Underworld.

A hallway of worked stone extends some twenty feet from the base of the stairs. Over one hundred graves are hollowed out from the walls of this cave, and some jumbles of bone are visible within. Narcelia realizes that there is nothing present to prevent a spellcaster from raising all of these bodies as undead.

The unseen Dariel is somewhere ahead of them.
 
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Narcelia flashes her fingers to get Velasta's attention and then asks in sign, Are we in danger here? Could your sister raise an army against us in this place?
 

Torellan takes the potion from Quertus and thanks the wizard with a bow.

As they march on, he stays close to Velasta. He keeps a respective distance, but makes sure he is close enough if she is to need a defender.
 

As Dariel scouts ahead of the rest of the party, he feels a wave of chilling fear pass through him. He manages to resist the fear and avoid panicking. He hears loud noises some distance behind him. Much closer, Dariel hears a laughing female drow voice call out,

"I know you are there. Come out of the shadows and kneel before me, and I'll let you live."

Dariel looks in the direction of the voice, but does not see the source. Perhaps the speaker is an expert at hiding, or using magic such as ventriloquism or invisibility to hide her location.


In the room with the rest of the Raiders, Velasta uses the drow sign language to respond to Narcelia, "Maybe, but we are more powerful."

Almost as if they knew what you were discussing, the skeletons begin to climb out of their wall graves. The Surface Raiders are surrounded by countless humanoid skeletons.

As the horde of Skeletons rise, the room fills with a cloud of horrible smelling dust and mold in the air, some of it is yellow in color. Narcelia and Randal took 3 points of con damage. Torellan and Zedar took 6 points of con damage. Quertus and Velasta took 1 point of con damage. Only Marckarius survived the fumes unharmed. The listless humans are gagging and coughing and generally sick, except for some that are too far gone to respond.

Zedar whirls his flail in a frenzy of destruction. Six of the skeletons are shattered by his whirling spiked balls.

Velasta holds forth the mummified drow hand around her neck and commands two dozen of the skeletons to move out of the way and she starts moving back towards the way up the stairs, out of the dust filled cavern. Ten of the skeletons move up the stairs with her, the other fourteen are cowering.


Initiative
Skeletons: 16 (already gone)
Randal: 13 (holding action)
Zedar: 12 (already gone)
Velasta:12 (already gone)
Narcelia: 11
Torellan: 10
Marckarius: 8
Quertus: 6
listless humans: none
 
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