House Millithor in the City of the Spider Queen II

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Kilcif: Bugbear/Male (Barbarian/Ranger/Rogue)

Kilcif smiles while he continues to swing his morningstar. He a certain amount of joy in his voice he address the matron , “Matron, as weak as a diversion this skeletons are, they will still consume a lot of time. How pressed are we for time?” he chances over his shoulder in-between blows, “Someone keep an eye on are back, I don’t trust this to be anymore than a diversion for the real defense.”

OOC: Obviously, Kilcif will not attack the skeletons that aren't attacking him.
 
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She continues attacking, wielding her weapon with unusual strength. Her voice betrays a slight condescension to those who are perceptive enough to notice. "We have plenty of time yet before the raiders can be expected to return. This might tie us up for a minute or two but it is largely inconsequential. It will consume little of our resources, and if it turns out to be a diversion we can afford to ignore these minor undead for a moment or two while we deal with the real threat. Now, let us mention nothing more of our plans regarding our hosts, lest we be overheard. We should maintain as much of our friendly facade as possible until the very last."
 

Kilcif shoulders his way through four ranks of skeletons and brings his morning star down in a massive blow that would have driven the skull of the skeleton through its body, except that Kilcif missed.

Matron Ki'Willis orders her wraith spiders to attack the commanded skeletons and moves forward through the ranks of skeletons to stand next to Kilcif.

The Wraith Spiders skitter forward on the walls. Both Spiders enhance one each of Kripp's skeletons, and bring the enhanced skeleton number up to 5. Two of the enhanced skeletons break free from Kripp's control and attack the Matron and Kilcif from the rear.

Carcelon, unable to close with the skeletons because Kilcif and the Matron block the corridor, pauses to consider the tactical situation.

The Skeletons press forward. The Matron realizes that the skeletons may be a nuisance, but there are a lot of them. At least thirty or forty of them in the corridor ahead.

The Skeletons attack the Matron and Kilcif. Two of the skeletons successfully claw the Matron, inflicting ten points of damage and one skeleton claws Kilcif inflicting four points of damage.

Kripp orders the nine skeletons still under his control to attack the released skeletons. One of the released skeletons is shredded and felled to pieces.

There are still 9 friendly skeletons and 27 unfriendly skeletons in the corridor.

Initiative
Kilcif: 25
Matron Ki'Willis: 21
Carcleon: 18
Skeletons: 12
Kripp: 8
 
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ooc: *sigh*, I really have to read the rules better ;).

The Matron directs one of the wraiths to guard the rear (move 30" back), but to not attack any undead creature that may approach it. She orders the other to move deeper into the dungeon, taking care not to be seen and not attacking anything, to scout for two minutes and then return and report to her. If they are attacked by undead they should hide in the floor then flee back to her. Then she continues beating the attacking skeletons.

SRD
Wraiths speak Common and Infernal — Int 14, Wis 14, Cha 15
 
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As Dariel scouts ahead, he passes a door on the left that is closed.

Then Dariel goes around a corner as the hallway turns to the right.

Dariel passes another door on the left. This door was obviously once plastered short, but there is a wide crack in the plaster indicates that it has since been broken open. This door is slighly ajar.

Dariel passes a door on the right that is still plastered shut.

Ahead, stairs go down into an unworked carvern.

Narcelia and the rest of the drow and humans follow the same path, although Dariel is out of sight.
 

Kilcif swings his morning star down in a massive blow that crushes two skeletons.

Matron Ki'Willis orders her wraith spiders to retreat to the rear.

Carcelon, unable to close with the skeletons because Kilcif and the Matron block the corridor, pauses to consider the tactical situation.

The Skeletons attack the Matron and Kilcif ineffectually.

The nine skeletons still under Kripp's control attack the remaining released skeleton and destroy it.

A fresh wave of another dozen skeletons comes running down the corridor.

There are still 9 friendly skeletons and 36 unfriendly skeletons in the corridor. A bestial humanoid wearing hide armor (a Gnoll) is behind the skeletons. Because of the three ranks of skeletons in between the Matron and Carcelon/Kripp, only the Matron can see the Gnoll behind the skeletons.

Kilcif drops his morning star and flees in terror from the Skeletons and Gnoll. Kilcif shoulders his way past the friendly skeletons, past Carcelon and Kripp, and heads off running towards Szith Morcane. Kilcif is out of sight.

Initiative
Matron Ki'Willis: 21
Carcleon: 18
Skeletons: 12
Kripp: 8

Next Round:
26: Gnoll
25: Kilcif
 
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OOC: Wraith Spiders have int: 2, wis: 10, chr: 1. A considerable improvement over the regular spider that doesn't get a int score, although not as good as a fiendish spider that has an int of 3.
 
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Ki'Willis directs her Wraith Spiders to move trough the floor and attack the Gnoll in the rear. If he turns out to be undead they are to hide in the floor or walls and then return to her. They are not to attack any undead.
 

Targeting the Gnoll and as many skeletons as possible, Kripp unleashes unholy fury upon them, a Flamestrike.
 

Carcelon Millithor, Second Daughter, Clr 12

OOC: Sorry for the lack of response. I'm on vacation the rest of the year so my post rate will slow a bit. For some reason there weren't any internet capable pc's on the ski slopes today... :D

Carcelon draws her rapier and fights her way through the unfriendly skeletons to the Matron's side.

"Mother, can you see who's commanding them?"
 

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