You know you're running a complicated game plot when...

Arravis

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(My players, DEFINATELY stay out of this thread!)
The plot and the NPC's involved got so complicated that I just made an npc org chart for my D&D game... I'm not sure how I should feel about that, lol.
 

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That's fantastic :)

I had to do nearly the same thing for my recently completed campaign, though I just made an "NPCs you've met and/or killed" list for my players. I believe that it ended up with nearly 50 npc names/descriptions on it.

I'm definitely stealing the org chart idea for my next campaign, though. I can see that as being incredibly helpful.
 

Glad you guys liked it :) :).
I just needed something to keep track of all the connections since there is so much interweaving, betrayels, double agents, etc. Still working on it, hehe.
 

Love it, Arravis :D

Luckily I still keep everything in my head (or at a place where my girlfriend does not find it!).
 

As sickening as this statement can be : COOL ! That said, I could never run something as complicated as that. Julie, I'm sure you're gald to read this if you read this thread.:D
 

I think it's cool I'm an NPC in all this. Course I'd be an Orcus man myself. But hey what ever floats your boat. :)
 

You know you're running a complicated game plot when ...

* You have at least 28 sets of differently color-coded dice sets for your NPCs alone.
* Your mother's sister hears about it at the beauty parlor.
* Donald Trump is interested in marketing it for the latest reality TV series.
* You begin receiving letters in the mail from characters you only *thought* you had made up.
* During a counseling session, your psychologist convinces one of your multiple personalities to let him play a bard/barbarian in the game.
* Wizards of the Coast announces you're the winner in a campaign-designing contest they haven't even revealed yet.
* You contract with a temp-employee agency to help you move the miniatures around in next weekend's game.
* You're contemplating setting off a daisy-chain mega-death fireball spell just so you can start over with something simpler ... like Champions.
 

I've NEVER run one that complex, but my fellow GM in my group ran a Star Wars game that was that complex once. We had to literally write a scorecard to figure out who was doing what, to whom, why, and most importantly, WHEN (because it was a time-jumping game).

You KNOW it's complicated when you have to bust Darth Vader out of Jail, in order to save him from Luke Skywalker - and you're the GOOD GUYS. :confused:
 
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Never did a flowchart thingy, but I did once make a database of all the ex-PCs, NPCs, etc. active in my world. This is culled from about two or three camapigns, but it totalled about 120, I believe.
 

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