I'm not saying that the mechanics don't have any influence in the 'feel' of the game, i'm just saying "We have the technology, we can rebuild him, bigger, better, faster!". ;-)Thanee said:Of course not. The Shadowrun background is what makes the game so great, but still you can't just take the background, rip it from the game and put it into another game and say the flavor is still there.
The mechanics do have quite a bit of influence there, too.
I certainly can see how many people don't like the game mechanics of Shadowrun (altho, they really are not any more complex than D20, just different). It's not that I love everything about the mechanics. In fact, I have written a huge amount of alternate mechanics for Shadowrun, some with drastic changes to the basic system even. But I wouldn't want to swap out the mechanics as a whole, because to me they simply are part of what makes Shadowrun such a great game.
It's the same reason I wouldn't want to play D&D with the GURPS or HERO or Storyeller system. It simply wouldn't be D&D anymore.
Cergorach said:I've already made a little list of the mechanics i want to use, some are from UA, the core pretty much from SpyCraft/Stargate, some from the Psychics Handbook, D20 Modern SRD, etc.
Cergorach said:"We have the technology, we can rebuild him, bigger, better, faster!". ;-)
Well, i was just talking about nothing really special, just the core rules (he was just a human) with some additional equipment. Specialized in a single gun, and some bioware, the guy wasn't even using any cyberware. You might want to call it powergaming, but something to that extreme isn't really possible with the core rules, a starting character with one shot one kill i mean.Thanee said:Well, every system can be powergamed.
Like Weretiger Physical Adept crazyness with 30+ dice for melee attacks.
But it's not like you cannot do anything similarily silly in D20.![]()
Cergorach said:Even if Fanpro would release a SR D20, it would never stop supporting SR D6. I also highly doubt they would do a dual stat book. So why bother at all, your not going to loose 'your precious', but you might actually gain new comerades that would find SR kewl, meaning more money to support the main SR line (which is SRD6).
Henry said:I had an identical discussion with the game designer and a very strong fan of another, very good, non-d20 game, and the basic response was that they refused to do so - whether it was a perceived loss of control of property, just a genuine dislike of d20, or based on general principles, I do not recall.
Ogrebear said:The more I have thought about it over the last few days the more I have realised that SAGA would be best system for a Shadowrun convert.
Reasons:
1) Its fast to play. The card mechanic uses lots less time that dice.
2) Using Marvel SAGA gives you a universe/rules for lots of tech already.
3) Its classless
4) It already has an influance system.
5) No levels.
6) The stats for the races already exist.
7) Shadowrun should be cinemagraphic as well as gritty. In my experiance SAGA can do both. Want Matrix? Easy. Want Platoon? Easy.
8) Less conversion than D20, less rules too.
9) Easier to learn than D20 or orginal Shadowrun.
10) Improvisational Magic!!!!!