Shadowrun d20???

Thanee said:
Now that's one of the games I really don't want to see as a d20 conversion. :D
Well, you can't really prevent us, anymore than Decipher preventing GURP gamers wanting to convert Star Trek RPG. ;)


Thanee said:
I also highly doubt (and am glad for) that this would be done officially.

But never say never. :)

Bye
Thanee
It would take a tremendous amount of courage not to follow the market trend. :cool:
 

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Based on the reactions from many vocal posters at the Dumpshock Forums (which is to Shadowrun as ENWord is to d20), many Shadowrun fans are ready to start a Jihad if a d20 version is ever published. ;) However, Fanpro's reaction is such that they will likely never do so. I'll never forget that 15 pahe thread over the problems of a d20 conversion - that was brutal in many places but informative in others.

Shadowrun is a game I'd LOVE to pick up as d20, because the dice pool system irks me as a player and DM (same way that d6 star wars did the same for me), and although it's not unplayable, it does seem VERY slow, especially when more than 4 people are playing at a time.

If d20 SR were done, it would need several things to keep the flavor:

  • A character priority system (like the ABCDE system of SR)
  • A wound system that allowed some sort of armor DR, but adding stunning and dying effects, and no VP or HP padding to fall back on.
  • Working Attack and save progressions into feats or skills in some fashion. Levelling would still be keepable, as a good gauge of relative power of a team, and to tie max skills into, but there should be ability to get better without necessarily going up in combat ability.
  • An action dice system a la Spycraft, but NOT like Modern's action points. They need to be renewable, but not necessarily every combat round.
  • A new stat called essence or some such, to track cyberware mods, and to tie it into spell casting maximums.
  • Spellcasting could be done very similarly to the new Expanded Psionics rules, but instead of augmentations, they are fueled by whatever passes for subdual or physcial damage.

That would be my vision: a game system without die pools, with levels for easier tracking of relative party power, and a single die resolution for all tasks.
 
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Henry said:
Based on the reactions from many vocal posters at the Dumpshock Forums (which is to Shadowrun as ENWord is to d20), many Shadowrun fans are ready to start a Jihad if a d20 version is ever published. ;) However, Fanpro's reaction is such that they will likely never do so. I'll never forget that 15 pahe thread over the problems of a d20 conversion - that was brutal in many places but informative in others.

Shadowrun is a game I'd LOVE to pick up as d20, because the dice pool system irks me as a player and DM (same way that d6 star wars did the same for me), and although it's not unplayable, it does seem VERY slow, especially when more than 4 people are playing at a time.

If d20 SR were done, it would need several things to keep the flavor:

  • A character priority system (like the ABCDE system of SR)
  • A wound system that allowed some sort of armor DR, but adding stunning and dying effects, and no VP or HP padding to fall back on.
  • Working Attack and save progressions into feats or skills in some fashion. Levelling would still be keepable, as a good gauge of relative power of a team, and to tie max skills into, but there should be ability to get better without necessarily going up in combat ability.
  • An action dice system a la Spycraft, but NOT like Modern's action points. They need to be renewable, but not necessarily every combat round.
  • A new stat called essence or some such, to track cyberware mods, and to tie it into spell casting maximums.
  • Spellcasting could be done very similarly to the new Expanded Psionics rules, but instead of augmentations, they are fueled by whatever passes for subdual or physcial damage.

That would be my vision: a game system without die pools, with levels for easier tracking of relative party power, and a single die resolution for all tasks.

Our group did a D20 (Modern) Conversion for Shadowrun, but we did nearly nothing you would like it to do. It simply doesn`t work with D20 that way, I think. You have to change to much, so you could just throw out the whole D20 idea and create your own rule system, that just happens to use a D20 for task resolution (like many other systems out there).
Many of the Shadowrun problems could be "repaired" within the system, I think, but it takes much more effort than creating a D20 version of it, because, if you keep it as simple as we did, you just have to create some (advanced) classes, additional equipment (cyberware) and weapons, and create a new magic system. (Which wasn`t so difficult...)
Changing Shadowrun itself would require much more fine-tuning...

What our D20 Shadowrun features is:
- Full Compatibility with the D20 Modern Core rulebook, minus FX.
- Cyberware costs XP. The total XP cost of your cyberware determines your cybervalue, and if you`re cybervalue is to high, you get mental or physical flaws.
- Magic that causes drain in form of hp damage. (and is inhibited depending on your cybervalue)
- all Shadowrun Core races (not the Shadowrun Companion variants) as 1 HD ECL 1 races. (all have a total positive modifier to abilities, but still gain one HD and skillpoint)
- (Unfortunately for most of you): German Language, with D20-ismn in English. We weren`t able to translate it yet, and we might never do...
- Can be found (as a HTML version created with word, not really beatiful): http://www.cloneworks.de/srd20/
 

Shadowrun, like other FASA games, is far too complicated.

I think that if a D20 conversion was done, all but the most hardcore fans would drop the original and use D20 since it would be much clearer and easier to understand.

I thought a bit about a conversion. 'Essence' penalties for cyberware would be penalties to Charisma, and to any stat for purposes of 'magical' abilities. Guns would use D20 Modern rules.

Geoff.
 

Henry said:
If d20 SR were done, it would need several things to keep the flavor:

<List snipped>

I was reading this and saying "That's the CODA system!!" to myself over and over....

CODA has:
  • A wound system that allows armor DR, with stunning and dying effects (similiar to Shadowrun).
  • A skill-based combat mechanic (like Shadowrun)
  • Spellcasting requires a stamina check for a successful casting (can be easily re-worked to a "drain" mechanic like Shadowrun).
  • Open advancement (like Shadowrun) - there are no set level progressions.
  • "d20-esque" mechanics to keep the d20 crowd happy.
Action dice are easy to add, as well as the essence stat (I'd lift essence lock, stock, and barrel from SR anyway).

I may have to start fiddling around with some orders...
 

I love the whole shadowrun setting, but I absolutely despise the game mechanics, so much so I doubt I'll ever play the game again. If shadowrun was given a decent d20 treatment I would happily buy it and use it though.
 

Ranger REG said:
Well, you can't really prevent us, anymore than Decipher preventing GURP gamers wanting to convert Star Trek RPG. ;)
Heh. No, of course not. :)

It would take a tremendous amount of courage not to follow the market trend. :cool:
Or something else... ;) :p

Bye
Thanee
 


Thanee said:
Or something else... ;) :p
Yes. As one of my wacky gamers woud say, "Going into the RPG publishing business is like trying to win at poker with a pair of deuces. Eventually, you'll reap the rewards ... after losing so many prior games and digging deep into your own pocket."

:lol:
 

VorpalBunny said:
I was reading this and saying "That's the CODA system!!" to myself over and over....

CODA has:

Is CODA the system that the Last Unicorn version of Star Trek used? I know that Decipher used CODA for their Star Trek game and the LOTR game, but I remember looking at the Last unicorn game and disliking the die resolution mechanic.
 

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