Thanee said:Levels are why Cthulhu doesn't work as D20 and also why Shadowrun will never work as D20.
Not without creating a completely different game, that is.
If you have X amount of karma pool, then you've got atleast (X-1)*10 karma spent on new skills, spells, attributes, etc. Same as with levels, only more batch like.Thanee said:And Karma Pool, while it certainly is a measure of how experienced a character is, hardly resembles the level concept of D20.
Cergorach said:But i've got to agree, if Shadowrun D20 wouldn't be Shadowrun D6, rules mechanic wise, but to me Shadowrun isn't all about the rules mechanics...
Cergorach said:If you have X amount of karma pool, then you've got atleast (X-1)*10 karma spent on new skills, spells, attributes, etc. Same as with levels, only more batch like.
But i've got to agree, if Shadowrun D20 wouldn't be Shadowrun D6, rules mechanic wise, but to me Shadowrun isn't all about the rules mechanics...
Actually, CoC d20 is classless.VorpalBunny said:Exactly. I wouldn't go as far as to say Cthulhu d20 "doesn't work", but when you take a classless/level-less system and convert it to a class/level system, something is bound to get lost in the translation. Shadowrun d20 might be fun to play and have some merits that the original didn't have (like CoC d20) - but it wouldn't feel like Shadowrun IMO.
Ranger REG said:Actually, CoC d20 is classless.
RangerREG said:Of course, I would never play a game in which the PC is already in a hopeless situation "so you just have to make the best of it while you're still breathing and sane." I get more than enough of that in my real life.
If 7 to 12 dice buckets where my biggest problem, i could life with it, but encounters where people buckets with 21 dice for the first shot, things get ugly very vast. Combats 'deteriated' into one strike one kill situations. Sure i could (as the GM) have created a 'monster' but that was just plain scarry, if they couldn't kill it in the first round, they couldn't kill it at all. That might be 'realistic' but it wasn't as much fun.Henry said:And that's me, too. I LOVE the setting, but it swears me off the second I would get into ANY situation where dice would have to be rolled. Rolling 7 to 12 dice (skills + pools) and counting successes and misses just jars me so much that I'd be playing Yahtzee than an RPG. It was bad enough with Star Wars D6, but with Storyteller and FASA's system, counting successes, negating successes with YOUR successes, etc. just annoy me, not to mention if 6's or 1's come up on ANY die, not just the wild die like in Star Wars D6.
Oh, well. Runner's gotta know when a Johnson's sold 'im short and cut the 'run before the Lonestar bites and Docwagon won't have a shred to pick up, as they say.![]()