Nightcloak
First Post
Bard has great advice for balancing high lever casters.
The specific approach he mentions that I use in my game is to let the bad guys be smart. When the PCs get close, they are not going to let up on them so they can rest and come back powered up to end their carrier. I also make sure that the players are treated differently when in "enemy terrain"; whether that is a dungeon or the wild. They become the intruders and "monsters" treat them as such. If the PCs don't stay alert 24/7, then they're in trouble. This goes doubly so for spell casters, if they blow their spells all at once, and don't get a chance to rest for days to get new spells, then they're life just got real interesting. Spell Casters need to learn to rely on the "meat shields" and use their spells wisely.
The specific approach he mentions that I use in my game is to let the bad guys be smart. When the PCs get close, they are not going to let up on them so they can rest and come back powered up to end their carrier. I also make sure that the players are treated differently when in "enemy terrain"; whether that is a dungeon or the wild. They become the intruders and "monsters" treat them as such. If the PCs don't stay alert 24/7, then they're in trouble. This goes doubly so for spell casters, if they blow their spells all at once, and don't get a chance to rest for days to get new spells, then they're life just got real interesting. Spell Casters need to learn to rely on the "meat shields" and use their spells wisely.