Market research indicates that 4 million American males, ages 8 to 45, play Dungeons & Dragons, while 7.6 million who haven’t played say they want to learn how.
At first I had a hard time believing this fact when I first read it, but when I think about it, it makes sense. Saying they "want to learn how" is a bit misleading. I've had quite a few friends that have said it looked interesting and wouldn't mind trying it out sometime, but it's usually nothing more than a casual interest and often times they don't end up trying it out when invited to do so. Maybe the above should read "while 7.6 million who haven't played have expressed interest in doing so."
Also, why does it only say males? I've known females that play or have at least had an interest in doing so. They may be alienating a large demographic with a statement like this.
and even move up in the hierarchy to become a Dungeon Master.
What? Since when was there a hierachy? All it takes to be the DM is the willingness to do a little (or a lot) more work than the players and in the case of many DMs I know, also the willingness to spend a good deal more money on books. I've never heard of a gaming hierachy, but then again, maybe I'm just not hanging around the right places.
I like the idea this book could bring new players (I like the idea of anything that brings new players), but I really hope they all don't show up thinking there's some sort of pecking order they need to get into.
Paul