two
First Post
skirmish 2
After huddling and discussion, the party agrees to continue making for the rising slope/hill that is now about 400 feet away.
The party also agrees with Vargo’s scheme to “run” and surround, if possible, a ratman or two, stopping them from leaving if at all possible.
The party collectively girds their loins (even Juliana!) and heads forward, into the dark forest.
After about 100 feet, there are two more twangings, of the sort that the party has grown very tired of dealing with.
(Refer to attachment for graphic).
This time, like last time, the RatMen lean around a tree and squeeze off their shots. Everyone has cover, naturally, but only Almayce sees their shadowy forms via low-light vision.
1: Ogrin
2: Rasereit
3: Vargo
4: Wolf
5: Hallidor
6: Juliana
7: Zaeryl
8: Almayce
This time it’s Raz and Zaeryl who inherit shots. Rat rolls are “8” and “2”. “2” is a clear miss. “8” managed to hit his flatfooted -- NOPE sorry this misses too, due to the +4 cover bonus. My bad. Raz missed.
Rat initiative is rolled for round1 of skirmish2. “15” and “18”, i.e. 18/21.
The only party member that can match this is the wolf, who goes before both. The wolf huln bares his teeth and wants to charge, but can’t. Too many trees. So runs over and gets up close and personal to a rat. However the rats retreat into the night at the start of round1, disappearing from the party’s view (including the wolf).
“These ratmen are bothing me,” Hallidor states matter-of-factly, “anyone up for a good old-fashioned sprint through the darkened forest making for yonder hill? If we all run, maybe they won’t keep pegging us. Quite as often.”
{note that by the rules, run is a straight line; you can't easily surround something on all sides when using the run action}
After huddling and discussion, the party agrees to continue making for the rising slope/hill that is now about 400 feet away.
The party also agrees with Vargo’s scheme to “run” and surround, if possible, a ratman or two, stopping them from leaving if at all possible.
The party collectively girds their loins (even Juliana!) and heads forward, into the dark forest.
After about 100 feet, there are two more twangings, of the sort that the party has grown very tired of dealing with.
(Refer to attachment for graphic).
This time, like last time, the RatMen lean around a tree and squeeze off their shots. Everyone has cover, naturally, but only Almayce sees their shadowy forms via low-light vision.
1: Ogrin
2: Rasereit
3: Vargo
4: Wolf
5: Hallidor
6: Juliana
7: Zaeryl
8: Almayce
This time it’s Raz and Zaeryl who inherit shots. Rat rolls are “8” and “2”. “2” is a clear miss. “8” managed to hit his flatfooted -- NOPE sorry this misses too, due to the +4 cover bonus. My bad. Raz missed.
Rat initiative is rolled for round1 of skirmish2. “15” and “18”, i.e. 18/21.
The only party member that can match this is the wolf, who goes before both. The wolf huln bares his teeth and wants to charge, but can’t. Too many trees. So runs over and gets up close and personal to a rat. However the rats retreat into the night at the start of round1, disappearing from the party’s view (including the wolf).
“These ratmen are bothing me,” Hallidor states matter-of-factly, “anyone up for a good old-fashioned sprint through the darkened forest making for yonder hill? If we all run, maybe they won’t keep pegging us. Quite as often.”
{note that by the rules, run is a straight line; you can't easily surround something on all sides when using the run action}
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