(OOC: Actually, the DR lowers the expected value of melee weapon to lower than you might expect. This is because unless the character has either 16 Str or higher or a two-handed weapon like Raz, there's at least a 50% chance not to deal damage on a successful hit with a d6 weapon (like a flail), and even a successfully damaging attack deals 1, 2, or 3 damage (for 14 strength). This is an expected value on a hit of 1 damage. The arrows reduce the initial hit chance, but they have no chance to deal 0 damage, and have an expected value (for 14 strength) of 4.5 damage. Thus, even if the -4 penalty causes the worst possible ratio (hit on a 16 becomes hit only on a 20, thus dividing chance to hit by 4), expected damage increases with the arrow (the formula is chance to hit * average damage if hit). Thus, arrows are a better option for everyone except Raz (or Ogrin if he gets a sneak attack). If this seems surprising, its just what happens to a low-level party against DR: Admittedly, using the arrows in an actual bow of some sort would have a much much better value than either of those options. Zaeryl plans on it if he doesn't die.)