A Dark and Stromy Knight

mariusm

Explorer
Tika seeing that Grundan looks ok decides to drop her shield and wield he heavy mace in both hands. She turns to face the zombie and raises the mace high above her head, calling on St Cuthbert to give her strength as she does, and tries to bring it crashing down on the undead creature. Tika will single attack the zombie wielding her mace in both hands, using her destruction domain to smite the creature (+4 bonus on attack and +2 on damage) and using her power attack feat (-1 to attack and +2 on damage). Therefore in summary she should get a total +6 attack bonus and 1d8+7 damage.

Mardocan will try and pin the zombie while yelling, "Grundan, give me a hand here... this blasted creature is tough!".
 

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Venom

First Post
Grundan still a bit dazed and confused from the blow staggers to his feet and immediately starts to help Mardocan try to pin the Black Knight.

Tasmin realizing that she is not strong enough to get a good grip on the Black Knight draws her short sword and her dagger and unleashes a double attack on the lumbering zombie.
 

riaan_s

First Post
This one's not going down without a fight!

Initiative for combat:
Tamsin
Grundan
Tika
Dark Knight
Mardocan


Convinced that Mardocan has a good grip on the knight, Tamsin takes a swing with her sword (melee attack roll of 15 + 2 – 2(2W) = 15 vs. AC16; a miss) followed by a slash with the dagger (melee attack roll of 16 + 2 – 2(2W) = 16 vs. AC16; a hit doing 1HP damage) but fails to land a blow with the sword and only inflicting a small cut with the dagger as Mardocan and the knight struggle.

Grundan struggles to his feet and tries to hold the knight still so Mardocan can get a better grip (aid Mardocan).

Tika drops her shield and grips the mace with both hands as she swings her mace (melee attack roll of 15 + 3 + 4(SM) – 1(PA) = 21 vs. AC16; a hit doing 10HP damage!) landing a crushing blow on his head.

The Dark Knight lets out a load moan (grapple check of 26 vs. 18; success) and again manages to break free form Mardocan’s hold.

Not giving up, Mardocan (touch attack roll of 18 + 2 = 20 vs. AC10; success; grapple check 11 + 6 + 2(AID) = 19 vs. 21; failed) tries to regain his grip on the knight but just can’t hold on.
 

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Venom

First Post
Tamsin makes another double attack on the Dark Knight cursing her bad luck on the previous two attacks.

Grundan, more enraged than ever at his failed grapple attempt takes a wild swing with his axe at the Dark Knight and screams loudly as he feels his strength starting to return.
 

mariusm

Explorer
Tika pleased with her previous attack winds up her mace for another swing at the zombie. She calls on St Cuthbert one last time to guide her swing. Tika will make a single attack with her mace, using both hands, using power attack and using her strength domain power to gain a strength bonus. In summary she should get a +3 to attack (+3 AB – 1 Power attack +1 strength bonus) and do 1d8+6 (+2 Power attack and +1 strength bonus) damage.

Mardocan will once again lunge for the zombies now free arms and try and grapple it.
 

mariusm

Explorer
After combat Tika will use her memorized "Bless" spell to spontaneously cast a "Cure light wounds" on Grundan (1d8+2). Mardocan will search the Dark Knight's chamber as well as the Dark Knight's body for any valuables.

Mardocan wonders to himself how much time has passed since they entered the tomb?
 
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riaan_s

First Post
Finally

Initiative for combat:
Tamsin
Grundan
Tika
Dark Knight
Mardocan


Tamsin takes another swing at the knight with her sword (melee attack roll of 16 + 2 - 2(2W) = 16 vs. AC16; a hit doing 5HP damage) again followed by a slash with the dagger (melee attack roll of 14 + 2 – 2(2W) = 14 vs. AC16; a miss) this time landing a blow with the sword but missing with the dagger.

Grundan’s roar fills the chamber as starts swinging his axe wildly (melee attack roll of 20! automatic hit; no critical vs. undead; a hit doing 15HP damage!!!) landing several mighty blows on the knight, the sound of breaking bones remarkably audible! In a matter of seconds the Dark Knight is reduced to a pool of blood and a (even more!) disfigured pile of flesh. The Dark Knight is dead!

Tika looks around at the gold scattered about the floor and manages to find 250 gold pieces.

The Dark Knight is dead.

Mardocan searches the knight’s body. The morningstar that the Dark Knight is using is cracked and nearly worthless, and his other gear (including armor) is in no better condition. Upon further inspection Mardocan notices that the knight had a secondary weapon … a masterwork spiked chain (surprise!)
 

riaan_s

First Post
Tika puts her hands on Grundan and attempts to heal him. She manages to heal 7HP damage.

Hit points for the party as follows:
Grundan 8
Mardocan 5
Tika 20
Tamsin 11

XP gained:
Grundan 1,050
Mardocan 1,050

1/2 day has passed since entering the tomb.
 

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riaan_s

First Post
Not quite ...

The party notice a movement in the shadows of the southern hallway as a bugbear tries to sneak up on them …

Initiative for combat:
Mardocan
Tamsin
Bugbear#3
Grundan
Tika
 

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mariusm

Explorer
Mardocan will yell in Goblin, "You there, stand your ground and state your business!". If the Bugbear seems threatening then Mardocan will move, effectively 3 squares south and 1 square east, to within 10' of the door and ready his chain for an attack. If the Bugbear does not seem threatening then he will converse further.

Tika will draw her mace and hold her shield ready.
 

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