Which is better: Character death or item destruction?

Which is better?

  • Character death

    Votes: 38 24.8%
  • magical items getting destroyed

    Votes: 115 75.2%

lukelightning said:
So if a character dies you kick the player out of the game?

In some cases, yes. It is not that they are kicked out. It is just that they can't participate any longer, since they no longer have a character.
 

log in or register to remove this ad

Endur said:
In some cases, yes. It is not that they are kicked out. It is just that they can't participate any longer, since they no longer have a character.

How is this the same as kicking a player from your game because his character died? Wich is exactly what you assert when you made the statement:

Endur said:
Your assuming you can make a new character.
 

Endur said:
In some cases, yes. It is not that they are kicked out. It is just that they can't participate any longer, since they no longer have a character.

Can't resist...
 

Attachments

  • 0046_03.gif
    0046_03.gif
    31.5 KB · Views: 100


Since we're not allowed to take specific situations into consideration, I had to vote character death. Most of the games I've played in have not involved terribly deep roleplaying, and so when confronted with a choice between making a new character who is fully equipped and an old character who has no equipment whatsoever, I would prefer to make a new character. It's just too hard to get all of that equipment back, and playing catch-up sucks.
 

lukelightning said:
Which leads to a different discussion; is it better to make a new character or raise the old one? It's often better to make a new character, in my experience. Why go through all the trouble of losing money and a level when you can make a new character who is virtually identical to the old one...but better optimized?

My gaming group has a house rule when it comes to making replacement characters. The new character has to have either a different class or race than the previous character. So you could replace a human paladin with a dwarf paladin or a human ranger, but not another human paladin. It keeps things fresh and interesting and prevents players from "rebooting" their characters whenever something bad happens to them.
 

lukelightning said:
What, so if your fighter dies and then you make a wizard you're screwed out of all your items because you can't use the fighter's stuff and the DM says you don't get starting equipment? In that case it's probably best to find a new game.
My point was that starting equipment at level-x is never as good as the equipment a long-term character played up to level-x can build up, regardless of class.

Lanefan
 

I'll lose items any day and I play in a low magic/low magic item setting. Raising of the dead is usually not an option either.

For one thing if the character is gone so is the connection to the story. Starting new characters in some of our games is really, really hard.

Items from dead PCs usually never make it into the hands of new PCs since they usually either go to the PCs family, the other PCs, or are otherwise taken out of the party's hands.
 

Assuming the DM is still balancing the campaign for our reduced effectiveness after item loss then I'll take Item loss every time, even though I actually enjoy character death on the right occasions.
 

Lanefan said:
My point was that starting equipment at level-x is never as good as the equipment a long-term character played up to level-x can build up, regardless of class.

I would say the opposite. A character built from the ground up will have more useful items than a character who had to accumulate said wealth over several levels. The "organic" character probably has a lot of items that he doesn't use anymore that are still taking up wealth. He also probably has more interesting items, but that's not necessarily more powerful.
 

Remove ads

Top