Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment


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All right - here we go. First pass. I'll polish this up over the next few days/weeks. This gives you a general idea of what we're shooting for.

It's a limestone cave - the river has carved a path through it, and ultimately leads to a large underground lake complete with island. There are some ancient rooms off a snaking path from this area, and treacherous rapids which leads to a whirlpool.

The dungeon is subject to change, but I think this design is pretty solid. Like CC1, a mixture of puzzle-solving, combat encounters, and skill challenges will make a great dungeon.

I think we're shooting for somewhere in the EL 8-12 range, though that too is subjec to change. It all sort of depends on what shows up. But I think that's a good starting point.


Possible additions:
- flooded Xorn/worm tunnels snaking in and out of the complex itself
- extra features in rooms 12-15
- more side passages?
- extra terrain features?

Choose a room. First come, first serve.
 

I was watching Moon Warriors recently an in it was a hidden Imperial Tomb attached to a sea cave (main character had a Orca companion so I reimagined him a ranger)

Anyway can I suggest that the ancient buildings attached to the cave also be a hidden tomb:) and can someone please include a smallish whale
 
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What did I do? Not actually include the map?!? grrr
 

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Tonguez said:
I was watching Moon Warriors recently an in it was a hidden Imperial Tomb attached to a sea cave (main character had a Orca companion so I reimagined him a ranger)

Anyway can I suggest that the ancient buildings attached to the cave also be a hidden tomb:) and can someone please include a smallish whale


Hey, I'm right there with ya - it's a secret entrance, though not exactly "hidden". Any adventurer worth his salt will know something is up with the dead-end hallway.
 

Topic - I was thinking that at the bottom of the whirlpool could be a sphere of annihilation? How cool would that be? So, if anything gets sucked down there, it just gets annihilated.

Of course, the PCs could figure out that it's there, and retrieve it (though not easily). I was also thinking that somewhere in the dungeon could be a talisman of the sphere which is what they used to carve out those dungeon rooms (note the rounded corners).

Too powerful? Too crazy? Or, just enough rope for a group of 9th-10th level PCs to hang themselves with?
 

der_kluge said:
Too powerful? Too crazy? Or, just enough rope for a group of 9th-10th level PCs to hang themselves with?

Yes, Yes, and Yes.

Is there water flowing into this river? If yes, good. If not- how would the sphere affect non-moving water? Just destroy it all eventually? Would the sphere actually create a whirlpool if it were there? From my weak grasp of nautical physics- I think it actually might...
 

Vorput said:
Yes, Yes, and Yes.

Is there water flowing into this river? If yes, good. If not- how would the sphere affect non-moving water? Just destroy it all eventually? Would the sphere actually create a whirlpool if it were there? From my weak grasp of nautical physics- I think it actually might...


HAHA! I think so, it would definitely annihilate the water - it could have been placed there as a way to mitigate the flow of water into the complex. After the rooms were carved out, the sphere was placed there since the designers knew the place would flood otherwise. If removed - the place does indeed flood, unless the PCs can escape. Come to think of it, maybe a CR 7-8 dungeon would be perfect, since a party of that level wouldn't have access (at least probably wouldn't have access) to teleport. Since, a smart party could extract the sphere, and then teleport out. That's no fun. So, a CR 7-8 dungeon would mean that the party would have to find a more ingenious way out. Of course, burrowing a hole through the ceiling is an option, I suppose.
 

And I don't know - sometimes I just love giving lower level parties stuff like a sphere of annihilation. Because it's almost invariably more powerful than they are. People would start hunting them down for it, and then they'd be constantly wrestling with what to actually *do* with the thing. I think it'd be a hoot, personally.
 

der_kluge said:
And I don't know - sometimes I just love giving lower level parties stuff like a sphere of annihilation. Because it's almost invariably more powerful than they are. People would start hunting them down for it, and then they'd be constantly wrestling with what to actually *do* with the thing. I think it'd be a hoot, personally.

And most parties aren't going to go looking for the source of the whirlpool anyway, meaning the DM can downplay the cause of it if he so chooses as well (unless the players are REALLY interested for some reason).
 

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