(CSDGH) Demon with a Glass Hand [IC]

Initiatives
Suvarion 21 (SU on map)
Jarek 20
Nomads 17
Thalnil 13
Haros 12
Soldiers 10
Merchants 9
Shard 8 (SH on map)
Vrock 8
Bulettes 7
Retriever 5

Suvarion: Your two spells combined hit the vrocks with varying degrees of success. The damage dealt total comes out as follows: vrocks 1 (0), 2 (21), 3 (22), 4 (42), 5 (21), 6 (0), 7 (52), 8 (42).

Jarek: It's quite possible for you to have made a full round attack with your 20 ft. reach on the retriever nearest. Your first two attacks land, the second one being a critical hit. You deal 122 damage.

Nomads: Flee in terror towards the North.

Thalnil: Absolutely destroys the nearby retriever.

Haros: You manifest Schism and move closer to the fighting. Your summon hits the remaining retriever for 17 .

Soldiers: Two of the more adept soldiers charge the wounded retriever. One lands a strong blow for 9 points of damage, but not quite enough to finish off the beast. Others are too scattered to effect the battle yet.

Merchants: Most flee, but one seems to be running back for something.

Shard: The wounded retriever is disintegrated by your attack.

Vrock: The vrocks spread out in the air. Each one casts mirror image, adding a number of different targets to their space.

Bulettes: Try to break free of their shackles. The western one seems to be succeeding.

(Also I need to know what "visibility" spells your characters have in your next post, specifically any ability to discern ethereal targets.)

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High above the battlefield in the dark cloud-swirled sky, Suvarion surveyed the scene. Everything was laid out prettily enough, but the lighting was chancy at best, so she contented herself with a slow, controlled descent, studying what she could see as she moved through the air.

OOC: Taking it easy this round- double move descent. With a base altitude of 960 feet, a 150 foot drop for a round (after d-dooring in), and a double move straight down (40 x2 for descending; doubled for double move) she is about 650 feet up and descending- no particular sensory abilities active for now.
 

Jerrek surveys the scene. He has no way of reaching the flying creatures besides using his bow, which was an option he wasn't going to resort to just yet. He noticed the creatures that had been pulling the caravan were about to break free. Afraid that they might bolt and leave the caravan without the means to travel, he moves toward them, preparing to keep them from running away. He also shouts to the merchant who came back to the wagon beside him, You there...can you help calm these animals?

[sblock=OOC]Move to G20.

If the bullets look like they are going to run away, Jerek will use an AoO+Stand Still to stop keep them still. I'm assuming that since Stand Still does no damage this wouldn't be more frightening to the animals - it would just be like restraining them with his chain somehow.

Edit: No ability to see ethereal[/sblock]
 
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Haros eyes the merchant running back, and then quickly regards the demonic creatures multiplying in the sky. Illusions, surely!

He bites his lips, concerned about the whirling frenzy of demonic beasts in the air. He curses under his breath... they look a bit too far to tag with any of his offensive powers.

But yet, the bulettes are spooked... and they have tremorsense, Haros considers. Perhaps it's time to ensure there are no surprises. He follow Jerrek over to the edge of the circle and casts a True Seeing spell. As if responding to a silent command, the bizarre looking Psimech motions towards and touches Haros.

[sblock=Vision and combat actions]
Follow Jarek towards the Bulettes so he stays within 20 feet.

Cast true seeing, which should let me see into the ethereal plane.

Direct the Psimech to manifest psionic levitate on me.
[/sblock]
 

Still invisible, the girl named Shard walks to the north a good seven or eight paces to stand under one of the monstrous bird things. She murmurs a few words and the spot where she's standing becomes magically linked to an other place...an analogue in the drifting fog of the ethereal plane. Even those able to see her while invisible would note that she flickers maddeningly, constantly transitioning from one state to the other as the spell tries to make her exist in both simultaneously. An exceptionally observant one might also notice that the flickering isn't quite random...

Thus girded, Shard prepares her next move.

(Move 20' north and cast Greater Blink. As for visibility, when blinking she exists on the Ethereal plane 50% of the time, and can thus see things on it subject to visibility limits of the plane.)
 

With the large blue crystal blade bringing the spider thing collapsing down, Thalnil surveys what remains. Realizing the bird men are likely to be preparing to come down he turns to those around him, "Get to cover, make them have to come to you."

He moves back to the wagon in an attempt to use it for cover.

[sblock=OOC]Move action to E14, attempting to use the wagon for cover. He will delay his standard action to strike at the Vrocks as they come in (if they come in).

He has no sense that will perceive the ethereal.[/sblock]
 

Initiatives
Suvarion 21 (SU on map)
Jarek 20
Thalnil 13
Haros 12
Soldiers 10
Merchants 9
Shard 8 (SH on map)
Vrock 8
Bulettes 7
Retriever 5

Suvarion: Free-fall.

Jarek: You move into position and ready your action. For the merchants response see the Merchants action.

Thalnil: You take cover and give your command.

Haros: You follow the swordsman, now armed with true seeing and psionic levitate.

Soldiers: Following commands, the soldiers try to take cover.

Merchant: The lone remaining merchant responds by yelling, "Ignore the animals! Their after the Chest! Inside this vehicle!" He points and runs towards the central remaining vehicle. He begins to unlock the door from the side.

Shard: You move and cast blink.

Vrock: The Vrock move in to attack, some diving into melee, some attacking from the air with telekinesis. One dives right into Thalnil, and another into Jarek. Most of the others are distracted by slaughtering the soldiers (even with just telekinesis) or the merchant.

v6 opens with his deafening screech, stunning the psimech and Jarek for 1 round. He then releases his spores into Jarek dealing 1 point of damage.

v5 strikes at Thalnil, hitting him and dealing 11 points of damage. He then releases his spores dealing 5 additional points of damage.

(I've marked the flying vrocks in red, the two that have landed are in white).

Bulettes: The bulettes attempt to break free of thier bindings. They both fail (low rolls).

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Suvarion looked down at the scene spread below, enjoying the rush of the air as she plummeted through the storm-wracked sky. But as much as she was safe and comfortable here, there was work yet to be done- and whatever these creatures were after, there was vengeance to be had for the destruction they had inflicted upon the innocents, both merchants and nomads alike. She could see that most of the activity seemed focused on the 'southern' group of wagons, and she chose her actions accordingly. For a moment she simply closed her eyes, ignoring the outside world as she meditated for the briefest moment- when she opened her eyes again, it was the work of but a moment to enforce her prodigious will upon the physical world. One moment she was free-falling- the next she stood near the wagons, taking a moment to regain her perceptions.

OOC: Move action to regain psionic focus (Concentration +24 vs DC 20), Standard action to manifest another dose of Psionic Dimension Door (7 pp spent, 117 left), aiming for C 17
 

As suddenly as she vanished, Shard reappears...still flickering between planes as she glares at the wildly circling demons overhead. When she speaks, despite her girlish, fluting voice, she speaks with all the tone of command that a war-torn general might, or the leader of a cult.

"Flee these lands, wretched! Or I shall take the sun from its course, and SEAR YOU FROM THE SKIES!"

She lifts her staff up, and the tip of it explodes into blinding light with such force that it pushes sand and dust away from her in expanding rings. Then, with a flourish, Shard points the staff at the three Vrock that fly above the center of the circled wagons...all close enough to catch when the tip of her staff breaks free and soars upward like a brilliant falling star in reverse, making a loud CRACK in the process. It rises to the three demons, then flowers into a roiling ball of blue-yellow flames almost too intense to look at. A low, thunderous boom rolls over the desert sands, and the heat of it can be felt even by those well outside its reach.

(using 5th level slot to Empower my Runestaff's Fireball function. Not sure what my CL is since you rolled it, but it's capped either way, so 10d6+50%, reflex save DC of 20.)
 

Thalnil grimaces at the strike and at the confusing mass of enemies in front of him. He changes grip on his sword, he swings recklessly with broad, sweeping strokes.

[sblock=OOC]Full Attack, attacking defensively (-4 to hit, +2 to AC), using sweeping strike to hit multiple targets/images.

Question: Did you take into account his 2/- damage reduction on the 11 points of damage? Does it count against the spore damage?

Jovar: +29/+24/+19 (12 BAB + 12 Str + 5 Enhancement +1 Feat +3 Insight -4 Attacking defensively)
Damage: 3d6 + 27 (+18 Str +5 Enhancement +4 Insight) 15-20/x2

Attacking 6 times (sweeping strikes hitting 2 targets per swing) hitting ACs (34,40) (26,40*) (24, 33) since he can only hit the actual Vrock once damage is 37, 41, 38
*if he is actually lucky enough to hit the actual Vrock with the swing, it is a possible critical, rolling to confirm hits 29 for 41 + 39 for a total of 80

AC 35 (10 + 10 Armor +1 Dex +2 Deflection +4 Shield + 4 Insight +2 Natural +2 Dodge)

Power Points remaining: 29
HP 156 remaining (172 max)[/sblock]
 

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