(CSDGH) Demon with a Glass Hand [IC]

I did not take into account the damage reduction so the damage would be 9. I'm inclined to think the spore damage would be reduced as well, though that's difficult to judge (it's an underdetailed mechanic).

Also I need to widen the vrocks (at least the ones on the ground) out to their full size.
 

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Haros considered what the merchant said before his grisly demise. But the warrior is stunned and appears to be in trouble. "Attack the demon," he quickly barks at the psimech, as a fragment of his mind lashes out mentally. Simultaneously, Haros considers that is this is what they are after, more will be on the way. Time to give something else for the demons to tangle with while the others deal gather their forces.

[sblock=Actions]
- Secondary mind hits the closest vrock (v6) with mind thrust, augment to 7 points (7d10, will save 21 for no damage) (7 pp)
- Direct psimech to advance. Haros will (5') step aside; into the vehicle if it's open, otherwise away from the v8 to G18. This should give the Psimech room to advance, and attack with reach over Jerrek's head.
- Primary manifest Call Beast of the Id to summon a soulshriver. This is a full round action and will manifest at the beginning of my next turn. Manifest defensively; can't fail at this level. (13 pp)

Rolls:
Psimech attack on v6 (1d20+13=31, 2d8+6=16, 1d20+10=28, 1d8+3=6, 1d20+10=21, 1d8+3=11) .
(Looks like 2 successful hits, but the second is probably totally nullified by DR, and the first is reduced to 6 points.)

Mind thrust spell penetration (1d20+14=33). Looks like it got through. :)
Mind thrust damage (7d10=39) (DC 21 will save for none)

Total pp expend for round 20.
[/sblock]
 

Initiatives
Suvarion 21
Jarek 20
Dark Figure 19
Thalnil 13
Haros 12
Shard 8
Vrock 8
Bulettes 7

Suvarion: You reach your position.

Jarek: Stunned. (The attack of opportunity hit a mirror image, which destroys it, reducing it from 5 images to 4.

Dark Figure: One of the felled soldiers bodies writhes horribly, as if being ripped apart from the inside. Even though he was clearly unconcious from the injuries against him, he screams like he was quite alive and in intense pain. His body shifts, stretches, and contorts to take a new shape, and his clothing moves around him to reform into a series of ragged black cloth. The dark tattered robes stand up, not much visible underneath. He does not make any immediate hostile action. (full round action to inhabit body at R20)

liichui7.jpg


Thalnil: Actually, there sort of ARE multiple targets to hit. During the first round of combat the Vrocks split up from their initial formation and each one cast Mirror Image. You attempt to wreck the poor vulture demon, but you have to deal with a number of mirror images. I'm adjudicating this this way: I will take 3 of your swings as regular random swings that might hit the right target. The other 3 swings will just auto-destroy an image (supposing they hit the images rather low AC). This Vrock has 8 up, meaning 9 potential targets on swing 1, 7 on swing 2 (supposing you don't get a hit), 5 on the last regular swing. All six of your swings seem to connect with mirror images, leaving only 3 mirror images at the end of your attack series.

Haros: Your Psimech pounds on the Vrock (your damage is spot on obviously, but you have a chance to hit mirror images). This Vrock has 4 up, so 5 targets. The mirror images AC is 11 each. Your construct's first swing is against the real target, dealing 6 damage after DR. Your construct's second swing is against a mirror image, destroying it. Your constructs third swing is against the real target, failing to get through AC. Your Telekinesis pierces his will, dealing full damage. You begin your summoning spell.

Shard: Your spell deals full damage to both vrocks (minus fire resistance). The regular damage is 57 after empower (so 47 after). Both vrocks still have the stamina to take the hits, and they both look in your direction. (your caster level is 15 for the day)

Vrocks: (Making an adjustment here) First, the vrock near Jarek looks at his stunned target (Jarek) and takes his full series of attack against him. Power-Attacking for 5. The first and last attacks hit. AC is (I believe) 20 while stunned (if it's higher by at least 1 point then the first attack misses so take 16 off the total damage). The total damage is 32. The spores deal an additional 2 points of damage this round.

Three of the still-airborne Vrocks charge after Shard after the fireball. The first attacks, but is hedged out by the protection from evil. The other two quickly realize the problem, and make other attempts of aggression. Both attempt their Stunning Screech first, but you make both saves.

The other Vrock in melee with Thalnil makes his full attack (power attacking for 0). (nat 20, doesn't confirm), 27, 31, 30, 23. Only the first attack hits, dealing 13 damage. Vrock is frustrated that his attacks didn't pull through.

Another dives from the sky at Suvarion, hitting for 16 damage.

Two more dive out at Haros. (I don't see any AC buffs up, or a protection from evil, tell me if this is wrong) One hits, dealing 11 damage.

Bulettes: Still trying to break free, neither quite makes it again (so one is still part free, the other is still totally locked down).
 
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Jerrek is surprised by the Vrocks stunning screech and embarrassingly he drops his weapon. When he finally snaps out of the stun the creature is unleashing a series of attacks against him. He takes two of the creature's blows and then he picks up his weapon and strikes back. His stance switches to one that exposes him, but he just smiles. Let's see what you're made of you fiend.

[sblock=OOC]Move: Pick up weapon
Standard: Attack V6 hitting AC 18 for 39 damage.
Swift: Activate Vest of Free Movement (Freedom of Movement for 3 rounds)
Free: Activate Robilar's Gambit (Attacks against me get +4 attack and damage, but each on provokes an AoO)

AC 27, HP 112/147[/sblock]
 

Suvarion winced as the vrock's blow struck her- she had not taken a wound in hand-to-hand fighting in longer than she could remember, and she had almost forgotten how much she hated the sudden flash of pain. She flexed her will, and bent space and reality around herself again, maneuvering for position.

OOC: Standard action: Psionic Dimension Door to Q 9, manifesting defensively (7 pp, +24 Concentration vs. DC 19; pp remaining 110); HP 48 of 64, AC 22
 

Suddenly faced with three demons, Shard seems to falter, and her fury dissolves into confusion as she looks at the vrocks perplexedly.

"...I was looking for something. In the cart...you're all bad things, I've seen things like you."

She backs away from them, leaving herself open for counterattack in her distraction. A few steps away though, she stops and draws herself up haughtily to stare at the creatures with undisguised loathing.

"Filth," she spits. "How dare you stand in my presence? I am daughter of the morning and night! I was born with my third eye open!"

She aims the staff at the demons and yells angrily, "I will make of the wind a scourge of ice and flay the skin from your cursed bodies, Neverborn! I will grind these shells to dust, and send you screaming back to your dark masters to report that your kind will have no suffrage here!"

The gem at the staff's tip glows blue now, and she moves it around in a circle, as if stirring a great pot that was standing up on its side in front of her. A howling wind screams forth, carrying with it all the blistering cold of a desert night with it and spraying great streams of sleet. Ice covers the ground where that chill wind blows...freezing instantly in great jagged teeth even as the air in a cone that billows out of her staff becomes white with snow and fog and frost.

(Moving north 15', which incurs AoO's, then firing Cone of Cold south to catch all demons in the area. CL 15 means 15d6 damage. Ref save DC 22 for half.)
 

[sblock=OOC]
I'm a little discourage at how little we are doing to these things. Lets see if we can't make a dent here! :) [/sblock]

Haros winces and the talons of the vrock pierce his flesh, but through force of sheer will, he summons another creature of the id behind the two vrocks that now engage him. The horrifying creature looks like a huge orb with the texture of a brain, with one huge eye, and many sinewy tendrils that have another small eye halfway down their length.

Haros holds firm at his grim situation. Though the two beasts could eviscerate him, he hopes his formidable beasts come in the clutch. Trusting that Jerrek now has things in hand, he directs both of his idbeats to lash out at the demons threatening him.

Quickly taking stock of the fact that there are 3 of these horrid creatures in the immediate vicinity, he considers it is time to resort to one of his most formidible abilities. He unleashes a psychic scream that lashes at the minds of the demons.

[sblock=Combat Actions]
Concentration check to continue manifesting when struck by vrock (DC 21):
Concentration check (1d20+19=26)

Summon the Soulshriver (stats below) into the 10x10 square behind v3 and v8.

Ultrablast for 14d6, manifesting defensively. Concentration check (1d20+19=21). Not good enough. Expend my psychic focus to use my mantle ability to add +11 to any roll, making the total 32.

By my count, the ultrablast should hit v3, v6, and v8. Roll for damage:
Ultrablast damage(14d6=53)
and power penetration:
power pen on v3, v6, v8 (1d20+14=22, 1d20+14=29, 1d20+14=22)

3/3 on power resistance it looks like. 53 points of mind-affecting damage, will save DC25 for half.

Have the Psimech turn and full attack v8.
Attack on Vrock (1d20+13=33, 2d8+6=15, 1d20+10=24, 1d8+3=5, 1d20+10=13, 1d8+3=4)
The first two would hit the vrock, the third might hit an image.

Have the soulshriver do 5 attacks each on v3 and v8, tendrils as follows:
v3: psionic charm, psionic dominate, control body, detect thoughts, dismiss ectoplasm
v8: crisis of breath, disable, ectoplasmic cocoon, dissolving touch, (no power)
These are touch attacks, so should only need a 1 to hit.

Tendril attacks on v3 (1d20+11=16, 1d20+11=27, 1d20+11=26, 1d20+11=15, 1d20+11=20)
Tendril attacks on v8 (1d20+11=14, 1d20+11=26, 1d20+11=30, 1d20+11=31, 1d20+11=26)

Looks like 5 hits on each vrock; I'll leave it to you to resolve which hit images.
Those effects that get through are will save DC 18 to resist, and are augmented to 12th level. Damage is 1d4+3 each. Though it's a touch attack, it doesn't say it is non-physical damage, so unless you rule otherwise, I'll assume that they won't get through the DR. But if you need damage rolls, here they are:
Tendril attacks on vrocks (1d4+3=7, 1d4+3=5, 1d4+3=6, 1d4+3=7, 1d4+3=7, 1d4+3=6, 1d4+3=4, 1d4+3=6, 1d4+3=7, 1d4+3=5)

Also have the soulshriver close its brain lock eye. It can't affect me, the other elan, or the demons, but no sense risking the others.

Final action by calved off mind... if vrock v3 or v8 alive and not charmed/dominated/disabled in front of me, I'll direct a mind thrust at it. (No AoO possible)
Mind thrust dmg, power penetration roll (8d10=57, 1d20+14=23)
57 points, DC 23 save for none.

pp spent: 14 or 22; psychic focus expended.
[/sblock][sblock=Soulshriver Stats]Soulshriver
Large Aberration (Psionic)
Hit Dice: 12d8+36 (90 hp)
Initiative: +3
Speed: 5 feet (1 square), fly 30 feet (good)
AC: 17 (–1 size,+3 Dexterity,+5 natural), touch 12, flat-footed 14
Base Attack/Grapple:+9/+16
Attack: Brain lock cone (see below)
Full Attack: Brain lock cone and 10 synaptic tendrils +11 touch (1d4+3 plus psionic effect)
Space/Reach: 10 feet/20 feet
Special Attacks: Brain lock cone, psi-like abilities, mode check +8, resting mode Mind Insurgency +0, synaptic transmission
Special Qualities: All-around vision, death shrive, flight
Saves: Fort +9, Ref +9, Will +11
Abilities: Str 17, Dex 16, Con 16, Int 11, Wis 12, Cha 15
Skills: Hide +4, Listen +8, Spot +8
Feats: Alertness, Great Fortitude, Iron Will, Lightning Reflexes, Psionic Body
Alignment: Usually chaotic evil[sblock=Description]This creature looks to be 5 feet across with wrinkled and convoluted skin—almost as if composed of naked brain tissue. Its rounded body contains only a single central eye and 10 tendrils that wetly sprout from its skin, each bearing a single eye halfway along the length. The creature floats in the air, and with its tendrils fully deployed, it looks like it’s hanging in a synaptic web. Soulshrivers are psionic monsters that kill with sizzling mind bolts.

These horrible, manic creatures represent an evolutionary offshoot of a parent race. They adapted better to developing the inner power of the brain than wielding arcane magic.
The stuff of nightmares, soulshrivers can speak telepathically to any creature within 60 feet that has a language.[/sblock]Combat
Brain Lock Cone (Su): A soulshriver’s central eye continually produces a 60-foot brain lock cone extending straight ahead from the creature’s front. This functions similarly to the brain lock manifested by a 12th-level psion (DC 16). All humanoids in the area of Medium or smaller size who fail the save stand mentally paralyzed and cannot use their psionic powers; a new save is required each round. Once each round, during its turn, the soulshriver decides which way it will face and whether to make the brain lock cone active or not (the soulshriver deactivates the cone by shutting its central eye). Unlike a regularly manifest brain lock, the soulshriver need not concentrate to maintain brain locks on its affected foes.

Psi-Like Abilities: Unlike standard psionic creatures, a soulshriver can manifest only the psionic powers it knows via a synaptic tendril, which do not draw attacks of opportunity when so transferred. It can freely manifest a particular power only once every round. Even powers that normally have an area are transferred only to the touched target. On a successful touch attack, if the transferred power normally allows a save, the save is fixed at DC 18.

The psi-like abilities of a soulshriver are as follows: At will—control body, crisis of breath, detect thoughts, disable, dismiss ectoplasm, dissolving touch, ectoplasmic cocoon, psionic charm, psionic dominate. Manifester level 12th; save DCs are Charisma based. Augmentable powers are augmented to the limit of the manifester level, if appropriate to the power.

Synaptic Transmission (Su): On a successful touch attack, each of the 10 synaptic tendrils can transfer a psionic power the soulshriver knows. The creature can easily lash all its tendrils upward, but its own body tends to get in the way when it tries to attack creatures in other directions. During a round, the creature can make five attacks against targets in any one arc other than up (forward, backward, left, right, or down). The remaining tendrils must attack targets in other arcs or not at all. A soulshriver can tilt and pan its body each round to change which tendrils it can bring to bear in an arc.

All-Around Vision (Ex): Soulshrivers are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus on Spot and Search checks, and they can’t be flanked.

Death Shrive (Ex): At death, the creature’s tendrils lash violently, while expending all remaining psionic power. All creatures within 20 feet must make a Reflex saving throw (DC 16) or take 2d10 points of damage (half damage on a successful save).

Flight (Ex): A soulshriver’s body is naturally buoyant. This buoyancy allows it to psionic fly as the power, as a free action, at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect with personal range.
[/sblock]
 

Grim faced at the appearance of even more enemies and wishing that he was in a position to help the girl who is obviously in trouble, he steps forward as he attacks, sacrificing accuracy for power continuing his broad strikes.

[sblock=OOC] How you handled the sweeping strikes is pretty much what I had in mind, though I think I will let you handle the dice rolls for the monsters with mirror image to avoid confusion.

Thalnil takes a 5 foot step forward (to F14) and power attacks V5 8 and the associated images.

Combat Stats:

Jovar: +25/+20/+15 (12 BAB + 12 Str + 5 Enhancement +1 Feat +3 Insight -8 Power Attack)
Damage: 3d6 + 43 (+18 Str +5 Enhancement +4 Insight +16 Power Attack) 15-20/x2

AC 33 (10 + 10 Armor +1 Dex +2 Deflection +4 Shield + 4 Insight +2 Natural)

Power Points remaining: 29
HP 149 remaining (172 max) (adjusted from last round for damage reduction)

Saves:
Fort +26 (12 Class +7 Con +3 Resistance) (+4 Morale)
Refl +17 (9 Class +1 Dex +3 Resistance) (+4 Morale)
Will +15 (3 Class +3 Wis +2 Feat +3 Resistance) (+4 Morale)

[/sblock]
 

Crazy complex updates.

Initiatives
Suvarion 21
Jarek 20
Dark Figure 19
Thalnil 13
Haros 12
Shard 8
Vrock 8
Bulettes 7

Suvarion: You successfully cast Dimensional Door to your target.

Jarek: Your first attack is against the real target, but fails to land a hit.

Dark Figure: The figure moves quickly around the fighting, passing by Vrocks V3 and V8 without getting attacked. When he reaches the square L20 he stops cold seeing the stalwart group right in his path. He attempts to communicate telepathically with Haros (supposing Haros will allow it) and asks in a simple tone, "I have been ordered to get whatever is inside of that stone wagon. I'm certain if you let me by, fortune will smile on you this night."

Thalnil: Your first and second swings connect with additional mirror images (the second swing having been a critical), and your third swing doesn't hit a mark. You've now reduced V5 to 1 remaining mirror image. (I'm not positive if this is it, or if your also doing the sweeping strikes thing again)

Haros: V6 makes his will save taking half damage, but otherwise your ultrablast has a full effect. V8 is the most damaged of those remaining.

Your Psimech is attacking one with 5 images. First attack hits an image. Second attack hits an image. Third attack hits an image. This reduces v8 to 2 images.

The new Soulshriver throws out it's numerous attacks. V3 takes 4 hits with mirror images, and 1 hit directly (psionic charm) but makes the saving throw. V8 loses both of it's mirror images (now 0) and takes hits from the crisis of breath, disolving touch tentacles (and the non-special one). V8 fails both saves. The disolving touch deals 34 acid damage (reduced to 24 for resistance). This is (just barely) enough to knock the demon's health negative (effectively removing it from combat).

Your second mind follows through with the mind thrust against the remaining V3, but he wills through the effect.

Shard: The first and third attacks of opportunity are hedged out. The second attack succeeds in getting through, dealing 9 damage. The cone of cold is for 57 points of cold damage. V7 makes his saving throw, the others fail. All reduce final damage by 10 from resistance. V7, despite making his saving throw, is destroyed by the cone of cold (he was pretty severely injured already).

Vrocks: Of the six remaining Vrocks,
V2 takes to the air (casting heroism while airborne), heading north-east.

V5 and V3 take 5 ft. steps to better line up flanking against Thalnil. V5 and V3 make full attack actions. In total 1 claw and 1 talon hit, dealing 14 and 6 damage before any damage reduction.

V4 and V1 are on Shard. They each move around, circling the spellcaster. One strikes through the barrier and defenses dealing 11 damage with it's claw.

V6, not aware of Jerrek's defenses, goes for a full attack action. The first counter-attack hits an image. The attack does not connect. The second counter-attack hits a mirror image. The attack misses. The third counter-attack is successfully against the right target, a critical threat but does not confirm. The attack deals 36 damage. The buzzard's attack fails. The fourth counter-attack hits the right target, dealing another 36 damage and dropping the Vrock (past -10).

Bulettes: Both remain restrained (most unlucky giant monster things evar).
 
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