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Redclaw's Eyes of the Lich Queen


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Zurai

First Post
"Don't talk, Bregan. Save your strength. We're your companions - of course we'll do everything we can for you."[sblock=OOC]The only problem with everyone Aiding is that, as far as I know, in order to Aid Another you have to use the same amount of time the person actually making the check does. That means the watches will be pretty tight. Don't forget we'll have to use 24 hour watches. I'm not against doing it, but there are more risks than I think people realize.[/sblock]
 

EvolutionKB

First Post
Talas

[sblock=ooc]You guys are right about the AP on the taking ten and on the watches. If it is okay with everybody else, I'll go ahead and roll the heal check, w/o aid another, using an AP as needed. I think that may give us the best odds. I'll wait until tomorrow afternoon at the latest until everybody gives their opinion.[/sblock]
 


Redclaw

First Post
The day goes uneventfully, and Bregan recovers an additional 4 str damage.

The jungle sounds remain constant and natural throughout the day, although Bregan seems a bit jumpy when any especially loud animal calls echo through the camp.
 

EvolutionKB

First Post
Talas

After spending the day tending to Bregan, Talas does his best, hoping for a little luck, that his twin is as fast as a healer as the shifter is.

[sblock=ooc]So Bregan is at 11 str and Cholas is down 4 str right? We will try Cholas this time, unless you want to rule that I helped Cholas at the same time as Bregan, it doesn't raise the DC or anything(which would make Cholas at full now.) If you decide not to here is my roll for Cholas: Heal Check: 6 [/sblock]
 


EvolutionKB

First Post
[sblock=ooc]So one more day of full rest for everybody and everybody should be at full Str right? If that is the case, lets do that. Hopefully there is no encounters and we can get back to that temple.[/sblock]
 

Redclaw

First Post
After two days of full rest for Bregan and Cholas, the entire party is back to full strength. After the regular morning routine they make their way along now-familiar jungle trails and find themselves at the site of the ambush they sprang a few days earlier.

The bodies have been removed, whether by local humanoids or by scavengers. Bregan searches the area, but finds plenty of each type of tracks and is unsure of the order of events. After assuring themselves that there are no more hidden poison dusk lizardfolk around, the party continues along the path, nearing the destination on their map.

It's barely fifteen minutes further that they come to a gigantic clearing. The space is dominated by a huge stone structure, the Temple of Kha'shazul! The temple is a mass of vine-choked granite walls and columns. Two stone domes mark either end of the its oblong shape, and a columned portico juts out from the temple's entrance. Steam billows from somewhere within the temple, venting through high open windows 20 feet above the ground.

The temple is roughly 250' away from where you stand at the start of the clearing, and two sets of rough mud huts stand in between, just off the trail that is cut through the shoulder-height undergrowth. The huts on the west of the trail tower over the vegetation, easily reaching heights near 20' tall. The ones on the other side of the trail barely rise above the greenery.

(ooc: I have started a recruitment thread to find a replacement for Cholas, and I figured we could try again with the arcane caster that never quite materialized.)
 

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