Higher resolution PHB pic on Amazon

shadewest

First Post
Mr. Reynolds seems to think that women have cartilaginous spines. I already know I want to play a dragonborn paladin for my first 4E character, but does he have to carry that bizarre sword? There's a fine line between badass and trying too hard. WotC doesn't seem to recognize that.
 

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Wolfspider

Explorer
shadewest said:
cartilaginous

Good word.

At least he's not as bad as Rob Liefeld:

liefeldgirl1.gif
 

I really do not like the new cover art. I don't know why but it doesn't exude that feeling of 'Adventure' that I would expect. The artwork that was posted with the group battling the dragon definitely does.

I'm not sure what it is but the artwork in the OP just leaves me feeling BLEH. Maybe it's my age or just that I am jaded to the way that things used to be.


-Brund the Less Than Impressed
 

DandD

First Post
Wolfspider said:
Good word.

At least he's not as bad as Rob Liefeld:

liefeldgirl1.gif
Sweet mercyfull gods, who stole her spine? Wouldn't such a composure terribly hurt? Like in, really really really hurt?
 

Valdrax

First Post
DandD said:
Sweet mercyfull gods, who stole her spine? Wouldn't such a composure terribly hurt? Like in, really really really hurt?
Of course not. The woman clearly has no internal organs.

Oh, and ditto on the wish for women who dress sensibly for combat. It's always been a pet peeve to me that women adventurers go around with unprotected hearts and vitals -- the very areas that even the most BASIC forms of armor protect.
 

roguerouge

First Post
Okay... As a teacher whose students are artists, can I offer some advice on how to give them constructive criticism? Just in case you happen to meet Mr. Reynolds? Or want to effectively lobby for future art changes?

For close analysis, the more concrete your observations, the more persuasive they become. Try to avoid imprecise words like “interesting,” “bad,” “ugly,” “beautiful,” and the like. Such empty words tend to raise more questions than they answer. Try being more specific. Saying the artist is "can't draw people" is not helpful because the artist can't do anything with that kind of vague feedback and will reject it.

It doesn’t matter what you believe. It only matters what you can prove. Have several reasons why your reader should be persuaded to agree with your argument. Have two or three pieces of evidence to support each point. The more specific your evidence to your argument, the more persuasive it becomes. What precisely do you dislike about his humanoid figures? Posture? Head size?

For example: What is the impact of drawing our interest in this manner? How does this observation advance your argument? Why did you find this art not useful as a DM? Elf Witch, for example, made the argument that the cover of the PhB is precisely not the place to use pin-up influenced poses and costuming if the game is going to attract female gamers.

Finally, persuasive art criticism tends to try to acknowledge the strengths and traditions from which the artist springs. Face it, for you to be criticizing them at all, they have to have had a certain amount of success and a demonstrable appeal with an audience. Understanding and acknowledging the artist's strengths makes your criticism more credible and more likely to be heard by the artist or his admirers.
 


Lonely Tylenol

First Post
roguerouge said:
Okay... As a teacher whose students are artists, can I offer some advice on how to give them constructive criticism? Just in case you happen to meet Mr. Reynolds? Or want to effectively lobby for future art changes?

For close analysis, the more concrete your observations, the more persuasive they become. Try to avoid imprecise words like “interesting,” “bad,” “ugly,” “beautiful,” and the like. Such empty words tend to raise more questions than they answer. Try being more specific. Saying the artist is "can't draw people" is not helpful because the artist can't do anything with that kind of vague feedback and will reject it.

It doesn’t matter what you believe. It only matters what you can prove. Have several reasons why your reader should be persuaded to agree with your argument. Have two or three pieces of evidence to support each point. The more specific your evidence to your argument, the more persuasive it becomes. What precisely do you dislike about his humanoid figures? Posture? Head size?

For example: What is the impact of drawing our interest in this manner? How does this observation advance your argument? Why did you find this art not useful as a DM? Elf Witch, for example, made the argument that the cover of the PhB is precisely not the place to use pin-up influenced poses and costuming if the game is going to attract female gamers.

Finally, persuasive art criticism tends to try to acknowledge the strengths and traditions from which the artist springs. Face it, for you to be criticizing them at all, they have to have had a certain amount of success and a demonstrable appeal with an audience. Understanding and acknowledging the artist's strengths makes your criticism more credible and more likely to be heard by the artist or his admirers.
Dear Mr. Reynolds,

More Leeroy. Less potato-head. Colour saturation = good. Porn star poses = bad.

Yours truly,
Dr. Awkward
 

Pour

First Post
It would have been awesome if they did an art vote similar to what they did on the Magic site for 10th edition, where fans could vote on various artists' bids for the cover image.

Imagine if there had actually been several vastly different style choices? No offense to Reynolds, but I don't think he would have won had there been other choices. The man's true talent lies in smaller interior work and character or monster solo spotlights.
 


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