stonegod
Spawn of Khyber/LEB Judge
Chapel: Round 2 (Complete)
Controlling herself, Tessa calls forth a flesh of flame before ducking behind a statue on the dais. The beast rolls with the flash, however, and the flicker of the sickly green aura indicates the futility of the spell. [burning hands for 13hp fire; Reflex save and energy resistance negate damage]
His voice stern with Flamebound faith, Jarrith calls forth the face of true daylight in the benighted church. But as the Castle's dark heart weakens the light, the Stalker notices the brilliant rays not reaching the beast. [True daylight; radius halved due to Castle's darkness] Striding forward, the Flame held before him, Jarrith is shocked to see the pure light has no effect as a pulsing red force surrounds the creature, shielding it! [No effect due to unknown ward]
Startled like Jarrith, Marot falls back, evoking more holy flame at the creature. It snarls as the first real wound appears on its flank! [spirit blast hits; 20hp; lightly wounded]
Sneering, the Stormhand remembers her training, and begins a simple, but effective, damaging incantation. But the leather is binding at just the wrong time, and the arm sweep is off, ruining the gesture and the spell. [I rolled exactly 10 on my d100]
Screaming, YOU CANNOT IGNORE ME!, the shifter charges at the beast's flank. His furor, combined with the menace from Marot, are enough to land a blow---but the dead flesh resists the blade, turning it aside uselessly. [Charge attack hits, 10hp; negated by DR]
The burgomaster's daughter loads another alchemical bolt, stepping forward for a clearer shot. Nearby, the lady paladin steps besides Jarrith, trying to repel the beast with the holiness of her symbols. It snarls, but is unfazed. [Immune]
All around know immediately---this is no simple creature of the night.
Chapel: Round 3 (Partial)
Dead flesh nits together again, wounds lessening as the party watches. The beast snaps its jaws at the cleric and paladin, but then lumbers for Marot, scrabbling unto the dais in its savage pursuit. The warlock ducks aside again, the beast's snout smashing into the floor. [5ft step; Miss]
Chapel: Round 3 (Partial)
Map Key: A: Ashlyn, b: The bear, I: Ireena, J: Jarrith, J: Janis, K: Khensu, M: Marot, S: Beast, T: Tessa, Z: Dead Karrnath Zombie.
Conditions: Cyan Border: Energy drain, Dark Red Border: Dying, Orange Border: Blind, White Border: Prone. Shadowy and dark regions marked (Ashlyn's everburning torch and Tessa's eternal lantern).
S: 28 [lightly wounded, fast healing]
T: 18
J: 14 [cat's grace 29 rounds; true daylight 1 round; 4/5 turns]
M: 7
J: 5 [32/38, drained 2 levels; mirror images (2 images), 29 rounds]
K: 5 [shifting 5 rounds]
I: 3
b: 3
A: 2
Controlling herself, Tessa calls forth a flesh of flame before ducking behind a statue on the dais. The beast rolls with the flash, however, and the flicker of the sickly green aura indicates the futility of the spell. [burning hands for 13hp fire; Reflex save and energy resistance negate damage]
His voice stern with Flamebound faith, Jarrith calls forth the face of true daylight in the benighted church. But as the Castle's dark heart weakens the light, the Stalker notices the brilliant rays not reaching the beast. [True daylight; radius halved due to Castle's darkness] Striding forward, the Flame held before him, Jarrith is shocked to see the pure light has no effect as a pulsing red force surrounds the creature, shielding it! [No effect due to unknown ward]
Startled like Jarrith, Marot falls back, evoking more holy flame at the creature. It snarls as the first real wound appears on its flank! [spirit blast hits; 20hp; lightly wounded]
Sneering, the Stormhand remembers her training, and begins a simple, but effective, damaging incantation. But the leather is binding at just the wrong time, and the arm sweep is off, ruining the gesture and the spell. [I rolled exactly 10 on my d100]
Screaming, YOU CANNOT IGNORE ME!, the shifter charges at the beast's flank. His furor, combined with the menace from Marot, are enough to land a blow---but the dead flesh resists the blade, turning it aside uselessly. [Charge attack hits, 10hp; negated by DR]
The burgomaster's daughter loads another alchemical bolt, stepping forward for a clearer shot. Nearby, the lady paladin steps besides Jarrith, trying to repel the beast with the holiness of her symbols. It snarls, but is unfazed. [Immune]
All around know immediately---this is no simple creature of the night.
Chapel: Round 3 (Partial)
Dead flesh nits together again, wounds lessening as the party watches. The beast snaps its jaws at the cleric and paladin, but then lumbers for Marot, scrabbling unto the dais in its savage pursuit. The warlock ducks aside again, the beast's snout smashing into the floor. [5ft step; Miss]
Chapel: Round 3 (Partial)
Conditions: Cyan Border: Energy drain, Dark Red Border: Dying, Orange Border: Blind, White Border: Prone. Shadowy and dark regions marked (Ashlyn's everburning torch and Tessa's eternal lantern).
S: 28 [lightly wounded, fast healing]
T: 18
J: 14 [cat's grace 29 rounds; true daylight 1 round; 4/5 turns]
M: 7
J: 5 [32/38, drained 2 levels; mirror images (2 images), 29 rounds]
K: 5 [shifting 5 rounds]
I: 3
b: 3
A: 2