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S3: The Scythe of Seto (Bront Judging)[Completed]

SlagMortar

First Post
"Ok, Razh, are you ready to do the bishop, or would you rather let Eusebius do the honors?"

OOC:
I've a little concerned about Rasereit's will save against the bishop. What do you guys think?
 

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Manzanita

First Post
SlagMortar said:
"OOC:
I've a little concerned about Rasereit's will save against the bishop. What do you guys think?

I'm a little concerned about Eusebius' even following the game anymore. We haven't heard from him since March 17. One (or more) of you should map out some strategy for him if you send him into combat. He's a key player in the next part of the adventure too, so I'll have to retool if he's dropping. I was hoping not to bore anyone with this chess game by having everyone involved with the moving & combat strategy, and avoiding prolonged single PC battles. I think we've largely done that. Even though Beamer's in charge IC, I'll put equal weight to all player comments.
 

Rae ArdGaoth

Explorer
OOG: To his credit, Boddynock has been active in the character approvals lately, so he's still around. I know he's had a busy past few weeks.

OOC: I'm also worried about Rasereit's will save, but as for him...


"Bah, that robed conehead over there doesn' stand 'alf a chance ag'inst me axe!". Rasereit, needless to say, is confident in his abilities.

"Oh, and Ah found this." He holds up the small black knight, examines it briefly, and then slides it into his pocket.
 

Rae ArdGaoth

Explorer
"Righ' then, let's get this over wit'"

OOC: If nobody objects, Rasereit will advance to engage the pawn directly north of him.

EDIT: Justification: Taking the pawn puts our White Queen in position to check the King, since by these rules the Bishop protecting the pawn doesn't much matter. Assuming Rasereit can take the pawn, the bishop, and the king, in that order, then we're finished.

EDIT: I realize those might be large assumptions. :uhoh:
 
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SlagMortar

First Post
"Go get him, Rasereit!"

OOC: That's what I was thinking. Note that if Razh is badly injured after fighting the bishop, Eusebius can move up and heal him.
 

Manzanita

First Post
Jareth's Chess Match. 9:05 am

Rasereit sets his eyes on the gnoll skeleton 30 feet to his North. When Beamer gives his nod, the square lights up under the dwarf and the undead, and the battle is joined.

The skelleton is crouched and ready, but Razh gets the jump.
 

Rae ArdGaoth

Explorer
Rasereit moves forward towards the skeleton, shield before him, waraxe raised menacingly. He doesn't play any games this time, he just swings with his axe from behind the safety of his shield. (Hits AC 16, 8 damage)

OOC: The skeletons don't have reach weapons, as far as we can tell, correct?

Move forward to skeleton, fight defensively with waraxe (Rasereit's adjusted AC: 25)


[sblock=Small but probably significant error: ]For some reason, during the battle with the minotaur I was off by two on Rasereit's attack bonus, in his favor. Unfortunately, I think this throws the duel off significantly, since I doubt a 10 would have hit the charging minotaur.

I submit my sincerest apologies for this mistake, I do try to be meticulous. However Manz wants to handle this is fine by me. Perhaps Rasereit took some damage from the minotaur charge.[/sblock]
 

Manzanita

First Post
I"m not going to worry about the mistake with the minotaur. We all make them, and I can't be bothered to go back & adjust anything. It's partly my responsibility to check your work anyway. Thanks for mentioning it, though, Rae.

Rasereit advances rapidly and takes a swipe at the skelleton. The axe defects off the heavy steel sheild, and the skelleton attacks back, with its axe. It's hollow eye sockets seem to glow yellow. In contrast to the cheering of the white pawns, the black pieces are eerily quiet during the fight. Rasereit easily avoids the blow, and continues his attack.
 

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Boddynock

First Post
Manzanita said:
I'm a little concerned about Eusebius' even following the game anymore. We haven't heard from him since March 17. One (or more) of you should map out some strategy for him if you send him into combat. He's a key player in the next part of the adventure too, so I'll have to retool if he's dropping. I was hoping not to bore anyone with this chess game by having everyone involved with the moving & combat strategy, and avoiding prolonged single PC battles. I think we've largely done that. Even though Beamer's in charge IC, I'll put equal weight to all player comments.
OOC: Yeah, sorry about that. I've been hard pressed to find time - and even when I find time, to scratch together enough enthusiasm - to post moves for my characters. The nature of the chess game gave me the opportunity to coast but I don't want to abandon either you folks or Eusebius.

I'm going to be dropping a number of games, I'm afraid :( - but this won't be one of them :) . If you're OK with me being a bit patchy at the moment, I'll try and get my act together in time for the next bit.

'Nock
 

Rae ArdGaoth

Explorer
[sblock=No longer relevant]OOC: I see that Manz is editing his post. Please notice this massive amount of text!

I hate to be a bother, but that's not how Razh would handle that combat at all. He's a two-weapon fighter, he should be getting 3 attacks in each round, two with the waraxe and one with the shield bash. He also would stop fighting defensively, because a -4 on three attack rolls is not worth a +2 to AC. It was worth it the first round, when he had to move and could only get one attack in, and as he was sizing up his opponent, but not during subsequent full-attack rounds.

I'm sorry you rolled 14 rounds :eek: but you had to wonder why Razh was struggling against such a weak opponent!

To save you some work, I have reconstructed the battle using the DM's rolls for the main attack, plus two extra rolls for the secondary attacks.

R1:
Rasereit advances, no damage dealt.

R2:
Razh axe atk1 (hits AC 13, miss), axe atk2 (hits AC 25, 10-5 (DR 5/bludgeoning) = 5 damage), shield bash (hits AC 22, 12-5 = 7 damage)
Skeleton atk (hits AC 22, miss)

R3:
Razh axe atk1 (hits AC 18, miss), axe atk2 (hits AC 26, 14-5 = 9 damage), shield bash (hits AC 29, 12-5 = 7 damage)


As you can see, the skeleton might've gone down in the second round and definitely went down in the third. I leave it up to you, of course, to decide whether or not to retcon, but if you do choose to rewind a bit, I've included some IC text.[/sblock]

Rasereit advances rapidly and takes a swipe at the skeleton. The axe defects off the heavy steel sheild, and the skeleton attacks back, with its axe. It's hollow eye sockets seem to glow yellow. In contrast to the cheering of the white pawns, the black pieces are eerily quiet during the fight. Rasereit easily avoids the blow, and continues his attack.

Now, Rasereit moves his shield low, swinging out from behind it with his waraxe. The skeleton raises its own shield to block the attack, but it isn't fast enough to stop the Rasereit's own spiked shield which suddenly has the dwarf's weight behind it. Though the spikes slip right through the skeleton's sparse rib cage, the shield slams into bone, breaking a few. Razh then follows up with his waraxe, splintering more bone. The skeleton, feeling no pain, offers an excellent counter-attack, but Rasereit just barely manages to dodge it.

Never one to let his opponent rest (even a tireless, undead one), Rasereit comes back with a fury. His first axe swing again slices air, but again he follows up with more shield and more axe. This time, his own shield knocks the skeleton's aside, and his magical waraxe splits its helmeted skull neatly in two. Headless, the skeleton collapses to the floor.

The vikings cheer for their fearsome queen, though it was only a pawn. Rasereit stands motionless, gazing down at the bones and steel, which disintegrate as he watches. After the small pile is gone, a single black chess piece can be seen. A black pawn, simply carved, and no larger than Razh's pinky, sits in the middle of the square.

He picks it up, puts it in his pocket, and prepares to face the next foe.
 
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