S@squ@tch's Against the Giants - Team Gold


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Canal

Void stealthily runs towards the canal and dives headfirst into the clear, calm waters. The ground on the other side appears to be roughly 90 to 100 feet away and the gith somewhat enjoys the cool water washing the dirt and grime of the past several days journey off of him.

About halfway through the canal, his heart skips a beat as a mass of gelatinous material appears before him in the water and moves to engulf him!

The gith avoids the brunt of the blow and is pushed back 5' by the force of the creature, but is still not out of harms way.

The rest of the group is still huddled 40' off the map to the north by the last human sized hut, and can only see that Void has stopped swimming and actually has been pushed slightly back by an unseen object.
 

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As the gith turns around and looks back at the edge of the canal that he just left, his frown turns deeper, as he sees two more of the things appear from the depths behind him.

OOC: Actions and initiative please
 

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Seriously I really think 'e's in trouble.'e's swim'n all funny.
This is probably the sixth time in the last ten minutes that Hudder has speculated on the dire difficulties faced by Void.
Hudder begins to run forward at a light jog.

]Init=22

[sblock=OOC] Double move, trying to stay under cover as much as possible.
When he gets to the waterline, he'll place a glyph of greater warding keyed to creature type:ooze (assuming he's figured out that it's some sort of ooze thing in the water).

He'll also wade in but only if the canal is shallow and only to waist depth.
(There are limits to the utility of an armored dwarf in the water).[/sblock]
 




Dwarves + water = bad...

Hudder squats by waters edge. If the Gith gets within arms reach he'll try to reach in and haul him out.

[sblock=No glyph]
If it's OK he's not going to set the glyph. It's an AoE and would hurt (at the very least) Void too.[/sblock]
 

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